1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27
28 /*
29 * Template for generating Z test functions
30 * Only PIPE_FORMAT_Z16_UNORM supported at this time.
31 */
32
33
34 #ifndef NAME
35 #error "NAME is not defined!"
36 #endif
37
38 #if !defined(OPERATOR) && !defined(ALWAYS)
39 #error "neither OPERATOR nor ALWAYS is defined!"
40 #endif
41
42
43 /*
44 * NOTE: there's no guarantee that the quads are sequentially side by
45 * side. The fragment shader may have culled some quads, etc. Sliver
46 * triangles may generate non-sequential quads.
47 */
48 static void
NAME(struct quad_stage * qs,struct quad_header * quads[],unsigned nr)49 NAME(struct quad_stage *qs,
50 struct quad_header *quads[],
51 unsigned nr)
52 {
53 unsigned i, pass = 0;
54 const unsigned ix = quads[0]->input.x0;
55 const unsigned iy = quads[0]->input.y0;
56 const float fx = (float) ix;
57 const float fy = (float) iy;
58 const float dzdx = quads[0]->posCoef->dadx[2];
59 const float dzdy = quads[0]->posCoef->dady[2];
60 const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
61 struct softpipe_cached_tile *tile;
62 ushort (*depth16)[TILE_SIZE];
63 ushort init_idepth[4], idepth[4], depth_step;
64 const float scale = 65535.0;
65
66 /* compute scaled depth of the four pixels in first quad */
67 init_idepth[0] = (ushort)((z0) * scale);
68 init_idepth[1] = (ushort)((z0 + dzdx) * scale);
69 init_idepth[2] = (ushort)((z0 + dzdy) * scale);
70 init_idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale);
71
72 depth_step = (ushort)(dzdx * scale);
73
74 tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy, quads[0]->input.layer);
75
76 for (i = 0; i < nr; i++) {
77 const unsigned outmask = quads[i]->inout.mask;
78 const int dx = quads[i]->input.x0 - ix;
79 unsigned mask = 0;
80
81 /* compute depth for this quad */
82 idepth[0] = init_idepth[0] + dx * depth_step;
83 idepth[1] = init_idepth[1] + dx * depth_step;
84 idepth[2] = init_idepth[2] + dx * depth_step;
85 idepth[3] = init_idepth[3] + dx * depth_step;
86
87 depth16 = (ushort (*)[TILE_SIZE])
88 &tile->data.depth16[iy % TILE_SIZE][(ix + dx)% TILE_SIZE];
89
90 #ifdef ALWAYS
91 if (outmask & 1) {
92 depth16[0][0] = idepth[0];
93 mask |= (1 << 0);
94 }
95
96 if (outmask & 2) {
97 depth16[0][1] = idepth[1];
98 mask |= (1 << 1);
99 }
100
101 if (outmask & 4) {
102 depth16[1][0] = idepth[2];
103 mask |= (1 << 2);
104 }
105
106 if (outmask & 8) {
107 depth16[1][1] = idepth[3];
108 mask |= (1 << 3);
109 }
110 #else
111 /* Note: OPERATOR appears here: */
112 if ((outmask & 1) && (idepth[0] OPERATOR depth16[0][0])) {
113 depth16[0][0] = idepth[0];
114 mask |= (1 << 0);
115 }
116
117 if ((outmask & 2) && (idepth[1] OPERATOR depth16[0][1])) {
118 depth16[0][1] = idepth[1];
119 mask |= (1 << 1);
120 }
121
122 if ((outmask & 4) && (idepth[2] OPERATOR depth16[1][0])) {
123 depth16[1][0] = idepth[2];
124 mask |= (1 << 2);
125 }
126
127 if ((outmask & 8) && (idepth[3] OPERATOR depth16[1][1])) {
128 depth16[1][1] = idepth[3];
129 mask |= (1 << 3);
130 }
131 #endif
132
133 depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2];
134
135 quads[i]->inout.mask = mask;
136 if (quads[i]->inout.mask)
137 quads[pass++] = quads[i];
138 }
139
140 if (pass)
141 qs->next->run(qs->next, quads, pass);
142 }
143
144
145 #undef NAME
146 #undef OPERATOR
147 #undef ALWAYS
148