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1 /* Test texture swizzles */
2 
3 #include <stdio.h>
4 
5 #include "graw_util.h"
6 
7 
8 static struct graw_info info;
9 
10 static struct pipe_resource *texture = NULL;
11 static struct pipe_sampler_view *sv = NULL;
12 static void *sampler = NULL;
13 
14 static const int WIDTH = 300;
15 static const int HEIGHT = 300;
16 
17 struct vertex {
18    float position[4];
19    float color[4];
20 };
21 
22 static struct vertex vertices[] =
23 {
24    { { 0.9, -0.9, 0.0, 1.0 },
25      { 1, 0, 0, 1 } },
26 
27    { { 0.9,  0.9, 0.0, 1.0 },
28      { 1, 1, 0, 1 } },
29 
30    { {-0.9,  0.9, 0.0, 1.0 },
31      { 0, 1, 0, 1 } },
32 
33    { {-0.9,  -0.9, 0.0, 1.0 },
34      { 0, 0, 0, 1 } },
35 };
36 
37 
set_vertices(void)38 static void set_vertices(void)
39 {
40    struct pipe_vertex_element ve[2];
41    struct pipe_vertex_buffer vbuf;
42    void *handle;
43 
44    memset(ve, 0, sizeof ve);
45 
46    ve[0].src_offset = Offset(struct vertex, position);
47    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
48    ve[1].src_offset = Offset(struct vertex, color);
49    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
50 
51    handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
52    info.ctx->bind_vertex_elements_state(info.ctx, handle);
53 
54    memset(&vbuf, 0, sizeof vbuf);
55 
56    vbuf.stride = sizeof(struct vertex);
57    vbuf.buffer_offset = 0;
58    vbuf.buffer.resource = pipe_buffer_create_with_data(info.ctx,
59                                               PIPE_BIND_VERTEX_BUFFER,
60                                               PIPE_USAGE_DEFAULT,
61                                               sizeof(vertices),
62                                               vertices);
63 
64    info.ctx->set_vertex_buffers(info.ctx, 0, 1, &vbuf);
65 }
66 
set_vertex_shader(void)67 static void set_vertex_shader(void)
68 {
69    void *handle;
70    const char *text =
71       "VERT\n"
72       "DCL IN[0]\n"
73       "DCL IN[1]\n"
74       "DCL OUT[0], POSITION\n"
75       "DCL OUT[1], GENERIC[0]\n"
76       "  0: MOV OUT[1], IN[1]\n"
77       "  1: MOV OUT[0], IN[0]\n"
78       "  2: END\n";
79 
80    handle = graw_parse_vertex_shader(info.ctx, text);
81    info.ctx->bind_vs_state(info.ctx, handle);
82 }
83 
set_fragment_shader(void)84 static void set_fragment_shader(void)
85 {
86    void *handle;
87    const char *text =
88       "FRAG\n"
89       "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
90       "DCL OUT[0], COLOR\n"
91       "DCL SAMP[0]\n"
92       "DCL SVIEW[0], 2D, FLOAT\n"
93       "  0: TXP OUT[0], IN[0], SAMP[0], 2D\n"
94       "  2: END\n";
95 
96    handle = graw_parse_fragment_shader(info.ctx, text);
97    info.ctx->bind_fs_state(info.ctx, handle);
98 }
99 
100 
draw(void)101 static void draw(void)
102 {
103    union pipe_color_union clear_color;
104 
105    clear_color.f[0] = 0.5;
106    clear_color.f[1] = 0.5;
107    clear_color.f[2] = 0.5;
108    clear_color.f[3] = 1.0;
109 
110    info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
111    util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
112    info.ctx->flush(info.ctx, NULL, 0);
113 
114    graw_util_flush_front(&info);
115 }
116 
117 
118 
119 static void
init_tex(const unsigned swizzle[4])120 init_tex(const unsigned swizzle[4])
121 {
122 #define SIZE 256
123    struct pipe_sampler_view sv_template;
124    ubyte tex2d[SIZE][SIZE][4];
125    int s, t;
126 
127    for (s = 0; s < SIZE; s++) {
128       for (t = 0; t < SIZE; t++) {
129          tex2d[t][s][0] = 0;  /*B*/
130          tex2d[t][s][1] = t;  /*G*/
131          tex2d[t][s][2] = s;  /*R*/
132          tex2d[t][s][3] = 1;  /*A*/
133       }
134    }
135 
136    texture = graw_util_create_tex2d(&info, SIZE, SIZE,
137                                     PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
138 
139    memset(&sv_template, 0, sizeof sv_template);
140    sv_template.format = texture->format;
141    sv_template.texture = texture;
142    sv_template.swizzle_r = swizzle[0];
143    sv_template.swizzle_g = swizzle[1];
144    sv_template.swizzle_b = swizzle[2];
145    sv_template.swizzle_a = swizzle[3];
146    sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_template);
147    if (sv == NULL)
148       exit(5);
149 
150    info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
151 
152    sampler = graw_util_create_simple_sampler(&info,
153                                              PIPE_TEX_WRAP_REPEAT,
154                                              PIPE_TEX_FILTER_NEAREST);
155 
156    info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
157                                  0, 1, &sampler);
158 #undef SIZE
159 }
160 
161 
162 static void
init(const unsigned swizzle[4])163 init(const unsigned swizzle[4])
164 {
165    if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
166       exit(1);
167 
168    graw_util_default_state(&info, FALSE);
169 
170    graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000);
171 
172    init_tex(swizzle);
173 
174    set_vertices();
175    set_vertex_shader();
176    set_fragment_shader();
177 }
178 
179 
180 static unsigned
char_to_swizzle(char c)181 char_to_swizzle(char c)
182 {
183    switch (c) {
184    case 'r':
185       return PIPE_SWIZZLE_X;
186    case 'g':
187       return PIPE_SWIZZLE_Y;
188    case 'b':
189       return PIPE_SWIZZLE_Z;
190    case 'a':
191       return PIPE_SWIZZLE_W;
192    case '0':
193       return PIPE_SWIZZLE_0;
194    case '1':
195       return PIPE_SWIZZLE_1;
196    default:
197       return PIPE_SWIZZLE_X;
198    }
199 }
200 
201 
main(int argc,char * argv[])202 int main(int argc, char *argv[])
203 {
204    const char swizzle_names[] = "rgba01";
205    uint swizzle[4];
206    int i;
207 
208    swizzle[0] = PIPE_SWIZZLE_X;
209    swizzle[1] = PIPE_SWIZZLE_Y;
210    swizzle[2] = PIPE_SWIZZLE_Z;
211    swizzle[3] = PIPE_SWIZZLE_W;
212 
213    for (i = 1; i < argc; i++) {
214       swizzle[i-1] = char_to_swizzle(argv[i][0]);
215    }
216 
217    printf("Example:\n");
218    printf("  tex-swizzle r 0 g 1\n");
219    printf("Current swizzle = ");
220    for (i = 0; i < 4; i++) {
221       printf("%c", swizzle_names[swizzle[i]]);
222    }
223    printf("\n");
224 
225    init(swizzle);
226 
227    graw_set_display_func(draw);
228    graw_main_loop();
229    return 0;
230 }
231