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1 // ImGui Renderer for: OpenGL3 (modern OpenGL with shaders / programmatic pipeline)
2 // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
3 // (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..)
4 
5 // Implemented features:
6 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
7 
8 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
9 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
10 // https://github.com/ocornut/imgui
11 
12 // About GLSL version:
13 // The 'glsl_version' initialization parameter defaults to "#version 130" if NULL.
14 // Only override if your GL version doesn't handle this GLSL version (see table at the top of imgui_impl_opengl3.cpp). Keep NULL if unsure!
15 
16 IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
17 IMGUI_IMPL_API void     ImGui_ImplOpenGL3_Shutdown();
18 IMGUI_IMPL_API void     ImGui_ImplOpenGL3_NewFrame();
19 IMGUI_IMPL_API void     ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
20 
21 // Called by Init/NewFrame/Shutdown
22 IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_CreateFontsTexture();
23 IMGUI_IMPL_API void     ImGui_ImplOpenGL3_DestroyFontsTexture();
24 IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_CreateDeviceObjects();
25 IMGUI_IMPL_API void     ImGui_ImplOpenGL3_DestroyDeviceObjects();
26