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1 /// @ref gtx_transform
2 /// @file glm/gtx/transform.hpp
3 ///
4 /// @see core (dependence)
5 /// @see gtc_matrix_transform (dependence)
6 /// @see gtx_transform
7 /// @see gtx_transform2
8 ///
9 /// @defgroup gtx_transform GLM_GTX_transform
10 /// @ingroup gtx
11 ///
12 /// @brief Add transformation matrices
13 ///
14 /// <glm/gtx/transform.hpp> need to be included to use these functionalities.
15 
16 #pragma once
17 
18 // Dependency:
19 #include "../glm.hpp"
20 #include "../gtc/matrix_transform.hpp"
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 #	pragma message("GLM: GLM_GTX_transform extension included")
24 #endif
25 
26 namespace glm
27 {
28 	/// @addtogroup gtx_transform
29 	/// @{
30 
31 	/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
32 	/// @see gtc_matrix_transform
33 	/// @see gtx_transform
34 	template <typename T, precision P>
35 	GLM_FUNC_DECL tmat4x4<T, P> translate(
36 		tvec3<T, P> const & v);
37 
38 	/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
39 	/// @see gtc_matrix_transform
40 	/// @see gtx_transform
41 	template <typename T, precision P>
42 	GLM_FUNC_DECL tmat4x4<T, P> rotate(
43 		T angle,
44 		tvec3<T, P> const & v);
45 
46 	/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
47 	/// @see gtc_matrix_transform
48 	/// @see gtx_transform
49 	template <typename T, precision P>
50 	GLM_FUNC_DECL tmat4x4<T, P> scale(
51 		tvec3<T, P> const & v);
52 
53 	/// @}
54 }// namespace glm
55 
56 #include "transform.inl"
57