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1 /// @ref core
2 /// @file glm/mat4x2.hpp
3 
4 #pragma once
5 
6 #include "detail/type_mat4x2.hpp"
7 
8 namespace glm
9 {
10 	/// 4 columns of 2 components matrix of low precision floating-point numbers.
11 	/// There is no guarantee on the actual precision.
12 	///
13 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
14 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
15 	typedef tmat4x2<float, lowp>		lowp_mat4x2;
16 
17 	/// 4 columns of 2 components matrix of medium precision floating-point numbers.
18 	/// There is no guarantee on the actual precision.
19 	///
20 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
21 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
22 	typedef tmat4x2<float, mediump>		mediump_mat4x2;
23 
24 	/// 4 columns of 2 components matrix of high precision floating-point numbers.
25 	/// There is no guarantee on the actual precision.
26 	///
27 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
28 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
29 	typedef tmat4x2<float, highp>		highp_mat4x2;
30 
31 }//namespace glm
32