1 /// @ref core 2 /// @file glm/mat4x2.hpp 3 4 #pragma once 5 6 #include "detail/type_mat4x2.hpp" 7 8 namespace glm 9 { 10 /// 4 columns of 2 components matrix of low precision floating-point numbers. 11 /// There is no guarantee on the actual precision. 12 /// 13 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 14 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 15 typedef tmat4x2<float, lowp> lowp_mat4x2; 16 17 /// 4 columns of 2 components matrix of medium precision floating-point numbers. 18 /// There is no guarantee on the actual precision. 19 /// 20 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 21 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 22 typedef tmat4x2<float, mediump> mediump_mat4x2; 23 24 /// 4 columns of 2 components matrix of high precision floating-point numbers. 25 /// There is no guarantee on the actual precision. 26 /// 27 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 29 typedef tmat4x2<float, highp> highp_mat4x2; 30 31 }//namespace glm 32