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1 #region Copyright notice and license
2 // Protocol Buffers - Google's data interchange format
3 // Copyright 2017 Google Inc.  All rights reserved.
4 // https://developers.google.com/protocol-buffers/
5 //
6 // Redistribution and use in source and binary forms, with or without
7 // modification, are permitted provided that the following conditions are
8 // met:
9 //
10 //     * Redistributions of source code must retain the above copyright
11 // notice, this list of conditions and the following disclaimer.
12 //     * Redistributions in binary form must reproduce the above
13 // copyright notice, this list of conditions and the following disclaimer
14 // in the documentation and/or other materials provided with the
15 // distribution.
16 //     * Neither the name of Google Inc. nor the names of its
17 // contributors may be used to endorse or promote products derived from
18 // this software without specific prior written permission.
19 //
20 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 #endregion
32 
33 using System;
34 
35 namespace Google.Protobuf
36 {
37     /// <summary>
38     /// Samples of different not-a-number values, for testing equality comparisons.
39     /// </summary>
40     public static class SampleNaNs
41     {
42         public static double Regular { get; } = double.NaN;
43 
44         // Signalling bit is inverted compared with double.NaN. Doesn't really matter
45         // whether that makes it quiet or signalling - it's different.
46         public static double SignallingFlipped { get; } =
47             BitConverter.Int64BitsToDouble(BitConverter.DoubleToInt64Bits(double.NaN) ^ -0x8000_0000_0000_0000L);
48 
49         // A bit in the middle of the mantissa is flipped; this difference is preserved when casting to float.
50         public static double PayloadFlipped { get; } =
51             BitConverter.Int64BitsToDouble(BitConverter.DoubleToInt64Bits(double.NaN) ^ 0x1_0000_0000L);
52     }
53 }
54