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1 //! Test if the OnceCell properly synchronizes.
2 //! Needs to be run in release mode.
3 //!
4 //! We create a `Vec` with `N_ROUNDS` of `OnceCell`s. All threads will walk the `Vec`, and race to
5 //! be the first one to initialize a cell.
6 //! Every thread adds the results of the cells it sees to an accumulator, which is compared at the
7 //! end.
8 //! All threads should end up with the same result.
9 
10 use once_cell::sync::OnceCell;
11 
12 const N_THREADS: usize = 32;
13 const N_ROUNDS: usize = 1_000_000;
14 
15 static CELLS: OnceCell<Vec<OnceCell<usize>>> = OnceCell::new();
16 static RESULT: OnceCell<usize> = OnceCell::new();
17 
main()18 fn main() {
19     let start = std::time::Instant::now();
20     CELLS.get_or_init(|| vec![OnceCell::new(); N_ROUNDS]);
21     let threads =
22         (0..N_THREADS).map(|i| std::thread::spawn(move || thread_main(i))).collect::<Vec<_>>();
23     for thread in threads {
24         thread.join().unwrap();
25     }
26     println!("{:?}", start.elapsed());
27     println!("No races detected");
28 }
29 
thread_main(i: usize)30 fn thread_main(i: usize) {
31     let cells = CELLS.get().unwrap();
32     let mut accum = 0;
33     for cell in cells.iter() {
34         let &value = cell.get_or_init(|| i);
35         accum += value;
36     }
37     assert_eq!(RESULT.get_or_init(|| accum), &accum);
38 }
39