1 /* 2 * Copyright 2021 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "bench/MSKPBench.h" 9 #include "include/core/SkCanvas.h" 10 #include "include/gpu/GrDirectContext.h" 11 #include "include/gpu/GrRecordingContext.h" 12 #include "tools/MSKPPlayer.h" 13 MSKPBench(SkString name,std::unique_ptr<MSKPPlayer> player)14MSKPBench::MSKPBench(SkString name, std::unique_ptr<MSKPPlayer> player) 15 : fName(name), fPlayer(std::move(player)) {} 16 17 MSKPBench::~MSKPBench() = default; 18 onDraw(int loops,SkCanvas * canvas)19void MSKPBench::onDraw(int loops, SkCanvas* canvas) { 20 for (int i = 0; i < loops; ++i) { 21 for (int f = 0; f < fPlayer->numFrames(); ++f) { 22 canvas->save(); 23 canvas->clipIRect(SkIRect::MakeSize(fPlayer->frameDimensions(f))); 24 fPlayer->playFrame(canvas, f); 25 canvas->restore(); 26 if (auto dContext = GrAsDirectContext(canvas->recordingContext())) { 27 dContext->flushAndSubmit(); 28 } 29 } 30 // Ensure each loop replays all offscreen layer draws from scratch. 31 fPlayer->rewindLayers(); 32 } 33 } 34 onGetName()35const char* MSKPBench::onGetName() { return fName.c_str(); } 36 onGetSize()37SkIPoint MSKPBench::onGetSize() { 38 auto dims = fPlayer->maxDimensions(); 39 return {dims.width(), dims.height()}; 40 } 41 onPreDraw(SkCanvas * canvas)42void MSKPBench::onPreDraw(SkCanvas* canvas) { 43 // We don't benchmark creation of the backing stores for layers so ensure they're all created. 44 fPlayer->allocateLayers(canvas); 45 } 46 onPostDraw(SkCanvas *)47void MSKPBench::onPostDraw(SkCanvas*) { 48 // nanobench can tear down the 3D API context/device before destroying the benchmarks. 49 fPlayer->resetLayers(); 50 } 51