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1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE_ANIMATED(Octopus_Generator_Animated, 256, 256, false, 0, 4) {
paintOctopus(int x,int y,int size_base,SkColor color,SkCanvas * canvas)5 void paintOctopus(int x, int y, int size_base, SkColor color, SkCanvas* canvas) {
6     SkPaint paint;
7     paint.setAntiAlias(true);
8     paint.setColor(color);
9     int radius = 3*size_base;
10     canvas->drawCircle(x, y, radius, paint);
11     for (int leg = 0; leg < 8; ++leg) {
12       canvas->drawCircle(x - radius + (2*radius/7.5*leg),
13                          y + radius - pow(abs(4-leg), 2), size_base/2 + 2, paint);
14     }
15     paint.setColor(SkColorSetRGB(std::min(255u, SkColorGetR(color) + 20),
16                                  std::min(255u, SkColorGetG(color) + 20),
17                                  std::min(255u, SkColorGetB(color) + 20)));
18     canvas->drawCircle(x-size_base, y+size_base, size_base/2, paint);
19     canvas->drawCircle(x+size_base, y+size_base, size_base/2, paint);
20 }
21 
draw(SkCanvas * canvas)22 void draw(SkCanvas* canvas) {
23     SkRandom rand;
24 
25     for (int i = 0; i < 400; ++i) {
26       float x = rand.nextRangeScalar(0, 256);
27       float y = rand.nextRangeScalar(0, 256);
28       float s = rand.nextRangeScalar(6, 12);
29       SkColor c = rand.nextU() | SkColorSetARGB(255, 0, 0, 0);
30       float radius = rand.nextRangeScalar(0, 40);
31       float angle = (rand.nextRangeScalar(0, 1) + frame) * 6.28319;
32       x += radius * cos(angle);
33       y += radius * sin(angle);
34       paintOctopus(x, y, s, c, canvas);
35     }
36 }
37 }  // END FIDDLE
38