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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBitmap.h"
10 #include "include/core/SkBlendMode.h"
11 #include "include/core/SkCanvas.h"
12 #include "include/core/SkColor.h"
13 #include "include/core/SkColorFilter.h"
14 #include "include/core/SkImage.h"
15 #include "include/core/SkPaint.h"
16 #include "include/core/SkPoint.h"
17 #include "include/core/SkRect.h"
18 #include "include/core/SkRefCnt.h"
19 #include "include/core/SkScalar.h"
20 #include "include/core/SkShader.h"
21 #include "include/core/SkSize.h"
22 #include "include/core/SkString.h"
23 #include "include/core/SkTileMode.h"
24 #include "include/core/SkTypes.h"
25 #include "include/effects/SkColorMatrix.h"
26 #include "include/effects/SkGradientShader.h"
27 
28 #define WIDTH 500
29 #define HEIGHT 160
30 
set_color_matrix(SkPaint * paint,const SkColorMatrix & matrix)31 static void set_color_matrix(SkPaint* paint, const SkColorMatrix& matrix) {
32     paint->setColorFilter(SkColorFilters::Matrix(matrix));
33 }
34 
set_array(SkPaint * paint,const float array[])35 static void set_array(SkPaint* paint, const float array[]) {
36     paint->setColorFilter(SkColorFilters::Matrix(array));
37 }
38 
39 class ColorMatrixGM : public skiagm::GM {
40 public:
ColorMatrixGM()41     ColorMatrixGM() {
42         this->setBGColor(0xFF808080);
43     }
44 
45 protected:
onShortName()46     SkString onShortName() override {
47         return SkString("colormatrix");
48     }
49 
onISize()50     SkISize onISize() override {
51         return SkISize::Make(WIDTH, HEIGHT);
52     }
53 
onOnceBeforeDraw()54     void onOnceBeforeDraw() override {
55         fSolidImg = CreateSolidBitmap(64, 64);
56         fTransparentImg = CreateTransparentBitmap(64, 64);
57     }
58 
CreateSolidBitmap(int width,int height)59     static sk_sp<SkImage> CreateSolidBitmap(int width, int height) {
60         SkBitmap bm;
61         bm.allocN32Pixels(width, height);
62         SkCanvas canvas(bm);
63         canvas.clear(0x0);
64         for (int y = 0; y < height; ++y) {
65             for (int x = 0; x < width; ++x) {
66                 SkPaint paint;
67                 paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0));
68                 canvas.drawRect(SkRect::MakeXYWH(SkIntToScalar(x),
69                     SkIntToScalar(y), SK_Scalar1, SK_Scalar1), paint);
70             }
71         }
72         return bm.asImage();
73     }
74 
75     // creates a bitmap with shades of transparent gray.
CreateTransparentBitmap(int width,int height)76     static sk_sp<SkImage> CreateTransparentBitmap(int width, int height) {
77         SkBitmap bm;
78         bm.allocN32Pixels(width, height);
79         SkCanvas canvas(bm);
80         canvas.clear(0x0);
81 
82         SkPoint pts[] = {{0, 0}, {SkIntToScalar(width), SkIntToScalar(height)}};
83         SkColor colors[] = {0x00000000, 0xFFFFFFFF};
84         SkPaint paint;
85         paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
86                                                      SkTileMode::kClamp));
87         canvas.drawRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), paint);
88         return bm.asImage();
89     }
90 
onDraw(SkCanvas * canvas)91     void onDraw(SkCanvas* canvas) override {
92         SkPaint paint;
93         SkColorMatrix matrix;
94 
95         paint.setBlendMode(SkBlendMode::kSrc);
96         const SkImage* bmps[] = { fSolidImg.get(), fTransparentImg.get() };
97 
98         for (size_t i = 0; i < SK_ARRAY_COUNT(bmps); ++i) {
99             matrix.setIdentity();
100             set_color_matrix(&paint, matrix);
101             canvas->drawImage(bmps[i], 0, 0, SkSamplingOptions(), &paint);
102 
103             ///////////////////////////////////////////////
104 
105             matrix.setSaturation(0.0f);
106             set_color_matrix(&paint, matrix);
107             canvas->drawImage(bmps[i], 80, 0, SkSamplingOptions(), &paint);
108 
109             matrix.setSaturation(0.5f);
110             set_color_matrix(&paint, matrix);
111             canvas->drawImage(bmps[i], 160, 0, SkSamplingOptions(), &paint);
112 
113             matrix.setSaturation(1.0f);
114             set_color_matrix(&paint, matrix);
115             canvas->drawImage(bmps[i], 240, 0, SkSamplingOptions(), &paint);
116 
117             matrix.setSaturation(2.0f);
118             set_color_matrix(&paint, matrix);
119             canvas->drawImage(bmps[i], 320, 0, SkSamplingOptions(), &paint);
120 
121             ///////////////////////////////////////////////
122 
123             // Move red into alpha, set color to white
124             float data[20] = {
125                 0,  0, 0, 0, 1,
126                 0,  0, 0, 0, 1,
127                 0,  0, 0, 0, 1,
128                 1, 0, 0, 0, 0,
129             };
130 
131             set_array(&paint, data);
132             canvas->drawImage(bmps[i], 400, 0, SkSamplingOptions(), &paint);
133             ///////////////////////////////////////////////
134             canvas->translate(0, 80);
135         }
136     }
137 
138 private:
139     sk_sp<SkImage>   fSolidImg;
140     sk_sp<SkImage>   fTransparentImg;
141 
142     using INHERITED = skiagm::GM;
143 };
144 DEF_GM( return new ColorMatrixGM; )
145