1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkPaint.h"
11 #include "include/core/SkPathBuilder.h"
12 #include "include/core/SkScalar.h"
13
14 namespace {
15 // Concave test
test_concave(SkCanvas * canvas,const SkPaint & paint)16 void test_concave(SkCanvas* canvas, const SkPaint& paint) {
17 canvas->translate(0, 0);
18 canvas->drawPath(SkPath::Polygon({{20,20}, {80,20}, {30,30}, {20,80}}, false), paint);
19 }
20
21 // Reverse concave test
test_reverse_concave(SkCanvas * canvas,const SkPaint & paint)22 void test_reverse_concave(SkCanvas* canvas, const SkPaint& paint) {
23 canvas->save();
24 canvas->translate(100, 0);
25 canvas->drawPath(SkPath::Polygon({{20,20}, {20,80}, {30,30}, {80,20}}, false), paint);
26 canvas->restore();
27 }
28
29 // Bowtie (intersection)
test_bowtie(SkCanvas * canvas,const SkPaint & paint)30 void test_bowtie(SkCanvas* canvas, const SkPaint& paint) {
31 canvas->save();
32 canvas->translate(200, 0);
33 canvas->drawPath(SkPath::Polygon({{20,20}, {80,80}, {80,20}, {20,80}}, false), paint);
34 canvas->restore();
35 }
36
37 // "fake" bowtie (concave, but no intersection)
test_fake_bowtie(SkCanvas * canvas,const SkPaint & paint)38 void test_fake_bowtie(SkCanvas* canvas, const SkPaint& paint) {
39 canvas->save();
40 canvas->translate(300, 0);
41 canvas->drawPath(SkPath::Polygon({{20,20}, {50,40}, {80,20}, {80,80}, {50,60}, {20,80}},
42 false), paint);
43 canvas->restore();
44 }
45
46 // Bowtie with a smaller right hand lobe. The outer vertex of the left hand
47 // lobe intrudes into the interior of the right hand lobe.
test_intruding_vertex(SkCanvas * canvas,const SkPaint & paint)48 void test_intruding_vertex(SkCanvas* canvas, const SkPaint& paint) {
49 canvas->save();
50 canvas->translate(400, 0);
51 canvas->drawPath(SkPath::Polygon({{20,20}, {50,50}, {68,20}, {68,80}, {50,50}, {20,80}},
52 false, SkPathFillType::kWinding, true), paint);
53 canvas->restore();
54 }
55
56 // A shape with an edge that becomes inverted on AA stroking and that also contains
57 // a repeated start/end vertex.
test_inversion_repeat_vertex(SkCanvas * canvas,const SkPaint & paint)58 void test_inversion_repeat_vertex(SkCanvas* canvas, const SkPaint& paint) {
59 canvas->save();
60 canvas->translate(400, 100);
61 const SkPoint pts[] = {
62 {80,50}, {40,80}, {60,20}, {20,20}, {39.99f,80}, {80,50},
63 };
64 canvas->drawPath(SkPath::Polygon(pts, SK_ARRAY_COUNT(pts), false,
65 SkPathFillType::kWinding, true), paint);
66 canvas->restore();
67 }
68
69 // Fish test (intersection/concave)
test_fish(SkCanvas * canvas,const SkPaint & paint)70 void test_fish(SkCanvas* canvas, const SkPaint& paint) {
71 canvas->save();
72 canvas->translate(0, 100);
73 canvas->drawPath(SkPath::Polygon({{20,20}, {80,80}, {70,50}, {80,20}, {20,80}, {0,50}}, false,
74 SkPathFillType::kWinding, true), paint);
75 canvas->restore();
76 }
77
78 // Overlapping "Fast-forward" icon: tests coincidence of inner and outer
79 // vertices generated by intersection.
test_fast_forward(SkCanvas * canvas,const SkPaint & paint)80 void test_fast_forward(SkCanvas* canvas, const SkPaint& paint) {
81 canvas->save();
82 canvas->translate(100, 100);
83 auto path = SkPathBuilder().addPolygon({{20,20}, {60,50}, {20,80}}, false)
84 .addPolygon({{40,20}, {40,80}, {80,50}}, false)
85 .detach();
86 canvas->drawPath(path, paint);
87 canvas->restore();
88 }
89
90 // Square polygon with a square hole.
test_hole(SkCanvas * canvas,const SkPaint & paint)91 void test_hole(SkCanvas* canvas, const SkPaint& paint) {
92 canvas->save();
93 canvas->translate(200, 100);
94 auto path = SkPathBuilder().addPolygon({{20,20}, {80,20}, {80,80}, {20,80}}, false)
95 .addPolygon({{30,30}, {30,70}, {70,70}, {70,30}}, false)
96 .detach();
97 canvas->drawPath(path, paint);
98 canvas->restore();
99 }
100
101 // Star test (self-intersecting)
test_star(SkCanvas * canvas,const SkPaint & paint)102 void test_star(SkCanvas* canvas, const SkPaint& paint) {
103 canvas->save();
104 canvas->translate(300, 100);
105 canvas->drawPath(SkPath::Polygon({{30,20}, {50,80}, {70,20}, {20,57}, {80,57}}, false),
106 paint);
107 canvas->restore();
108 }
109
110 // Exercise a case where the intersection is below a bottom edge.
test_twist(SkCanvas * canvas,const SkPaint & paint)111 void test_twist(SkCanvas* canvas, const SkPaint& paint) {
112 canvas->save();
113 canvas->translate(420, 220);
114 canvas->scale(10, 10);
115 const SkPoint pts[] = {
116 {0.5f, 6},
117 {5.8070392608642578125f, 6.4612660408020019531f},
118 {-2.9186885356903076172f, 2.811046600341796875f},
119 {0.49999994039535522461f, -1.4124038219451904297f},
120 };
121 canvas->drawPath(SkPath::Polygon(pts, SK_ARRAY_COUNT(pts), false), paint);
122 canvas->restore();
123 }
124
125 // Stairstep with repeated vert (intersection)
test_stairstep(SkCanvas * canvas,const SkPaint & paint)126 void test_stairstep(SkCanvas* canvas, const SkPaint& paint) {
127 canvas->save();
128 canvas->translate(0, 200);
129 canvas->drawPath(SkPath::Polygon({{50,50}, {50,20}, {80,20}, {50,50}, {20,50}, {20,80}}, false),
130 paint);
131 canvas->restore();
132 }
133
test_stairstep2(SkCanvas * canvas,const SkPaint & paint)134 void test_stairstep2(SkCanvas* canvas, const SkPaint& paint) {
135 canvas->save();
136 canvas->translate(100, 200);
137 canvas->drawPath(SkPath::Polygon({{20,60}, {35,80}, {50,60}, {65,80}, {80,60}}, false), paint);
138 canvas->restore();
139 }
140
141 // Overlapping segments
test_overlapping(SkCanvas * canvas,const SkPaint & paint)142 void test_overlapping(SkCanvas* canvas, const SkPaint& paint) {
143 canvas->save();
144 canvas->translate(200, 200);
145 canvas->drawPath(SkPath::Polygon({{20,80}, {80,80}, {80,20}, {80,30}}, false), paint);
146 canvas->restore();
147 }
148
149 // Two "island" triangles inside a containing rect.
150 // This exercises the partnering code in the tessellator.
test_partners(SkCanvas * canvas,const SkPaint & paint)151 void test_partners(SkCanvas* canvas, const SkPaint& paint) {
152 canvas->save();
153 canvas->translate(300, 200);
154 auto path = SkPathBuilder().addPolygon({{20,80}, {80,80}, {80,20}, {20,20}}, false)
155 .addPolygon({{30,30}, {45,50}, {30,70}}, false)
156 .addPolygon({{70,30}, {70,70}, {55,50}}, false)
157 .detach();
158 canvas->drawPath(path, paint);
159 canvas->restore();
160 }
161
162 // A split edge causes one half to be merged to zero winding (destroyed).
163 // Test that the other half of the split doesn't also get zero winding.
test_winding_merged_to_zero(SkCanvas * canvas,const SkPaint & paint)164 void test_winding_merged_to_zero(SkCanvas* canvas, const SkPaint& paint) {
165 SkPathBuilder path;
166 canvas->save();
167 canvas->translate(400, 350);
168 path.moveTo(20, 80);
169 path.moveTo(70, -0.000001f);
170 path.lineTo(70, 0.0);
171 path.lineTo(60, -30.0);
172 path.lineTo(40, 20.0);
173 path.moveTo(50, 50.0);
174 path.lineTo(50, -50.0);
175 path.lineTo(10, 50.0);
176 canvas->drawPath(path.detach(), paint);
177 canvas->restore();
178 }
179
180 // Monotone test 1 (point in the middle)
test_monotone_1(SkCanvas * canvas,const SkPaint & paint)181 void test_monotone_1(SkCanvas* canvas, const SkPaint& paint) {
182 SkPathBuilder path;
183 canvas->save();
184 canvas->translate(0, 300);
185 path.moveTo(20, 20);
186 path.quadTo(20, 50, 80, 50);
187 path.quadTo(20, 50, 20, 80);
188 canvas->drawPath(path.detach(), paint);
189 canvas->restore();
190 }
191
192 // Monotone test 2 (point at the top)
test_monotone_2(SkCanvas * canvas,const SkPaint & paint)193 void test_monotone_2(SkCanvas* canvas, const SkPaint& paint) {
194 SkPathBuilder path;
195 canvas->save();
196 canvas->translate(100, 300);
197 path.moveTo(20, 20);
198 path.lineTo(80, 30);
199 path.quadTo(20, 20, 20, 80);
200 canvas->drawPath(path.detach(), paint);
201 canvas->restore();
202 }
203
204 // Monotone test 3 (point at the bottom)
test_monotone_3(SkCanvas * canvas,const SkPaint & paint)205 void test_monotone_3(SkCanvas* canvas, const SkPaint& paint) {
206 SkPathBuilder path;
207 canvas->save();
208 canvas->translate(200, 300);
209 path.moveTo(20, 80);
210 path.lineTo(80, 70);
211 path.quadTo(20, 80, 20, 20);
212 canvas->drawPath(path.detach(), paint);
213 canvas->restore();
214 }
215
216 // Monotone test 4 (merging of two monotones)
test_monotone_4(SkCanvas * canvas,const SkPaint & paint)217 void test_monotone_4(SkCanvas* canvas, const SkPaint& paint) {
218 SkPathBuilder path;
219 canvas->save();
220 canvas->translate(300, 300);
221 path.moveTo(80, 25);
222 path.lineTo(50, 39);
223 path.lineTo(20, 25);
224 path.lineTo(40, 45);
225 path.lineTo(70, 50);
226 path.lineTo(80, 80);
227 canvas->drawPath(path.detach(), paint);
228 canvas->restore();
229 }
230
231 // Monotone test 5 (aborted merging of two monotones)
test_monotone_5(SkCanvas * canvas,const SkPaint & paint)232 void test_monotone_5(SkCanvas* canvas, const SkPaint& paint) {
233 SkPathBuilder path;
234 canvas->save();
235 canvas->translate(0, 400);
236 path.moveTo(50, 20);
237 path.lineTo(80, 80);
238 path.lineTo(50, 50);
239 path.lineTo(20, 80);
240 canvas->drawPath(path.detach(), paint);
241 canvas->restore();
242 }
243 // Degenerate intersection test
test_degenerate(SkCanvas * canvas,const SkPaint & paint)244 void test_degenerate(SkCanvas* canvas, const SkPaint& paint) {
245 SkPathBuilder path;
246 canvas->save();
247 canvas->translate(100, 400);
248 path.moveTo(50, 20);
249 path.lineTo(70, 30);
250 path.lineTo(20, 50);
251 path.moveTo(50, 20);
252 path.lineTo(80, 80);
253 path.lineTo(50, 80);
254 canvas->drawPath(path.detach(), paint);
255 canvas->restore();
256 }
257 // Two triangles with a coincident edge.
test_coincident_edge(SkCanvas * canvas,const SkPaint & paint)258 void test_coincident_edge(SkCanvas* canvas, const SkPaint& paint) {
259 SkPathBuilder path;
260 canvas->save();
261 canvas->translate(200, 400);
262
263 path.moveTo(80, 20);
264 path.lineTo(80, 80);
265 path.lineTo(20, 80);
266
267 path.moveTo(20, 20);
268 path.lineTo(80, 80);
269 path.lineTo(20, 80);
270
271 canvas->drawPath(path.detach(), paint);
272 canvas->restore();
273 }
274 // Bowtie with a coincident triangle (one triangle vertex coincident with the
275 // bowtie's intersection).
test_bowtie_coincident_triangle(SkCanvas * canvas,const SkPaint & paint)276 void test_bowtie_coincident_triangle(SkCanvas* canvas, const SkPaint& paint) {
277 SkPathBuilder path;
278 canvas->save();
279 canvas->translate(300, 400);
280 path.moveTo(20, 20);
281 path.lineTo(80, 80);
282 path.lineTo(80, 20);
283 path.lineTo(20, 80);
284 path.moveTo(50, 50);
285 path.lineTo(80, 20);
286 path.lineTo(80, 80);
287 canvas->drawPath(path.detach(), paint);
288 canvas->restore();
289 }
290
291 // Collinear outer boundary edges. In the edge-AA codepath, this creates an overlap region
292 // which contains a boundary edge. It can't be removed, but it must have the correct winding.
test_collinear_outer_boundary_edge(SkCanvas * canvas,const SkPaint & paint)293 void test_collinear_outer_boundary_edge(SkCanvas* canvas, const SkPaint& paint) {
294 SkPathBuilder path;
295 canvas->save();
296 canvas->translate(400, 400);
297 path.moveTo(20, 20);
298 path.lineTo(20, 50);
299 path.lineTo(50, 50);
300 path.moveTo(80, 50);
301 path.lineTo(50, 50);
302 path.lineTo(80, 20);
303 canvas->drawPath(path.detach(), paint);
304 canvas->restore();
305 }
306
307 // Coincident edges (big ones first, coincident vert on top).
test_coincident_edges_1(SkCanvas * canvas,const SkPaint & paint)308 void test_coincident_edges_1(SkCanvas* canvas, const SkPaint& paint) {
309 SkPathBuilder path;
310 canvas->save();
311 canvas->translate(0, 500);
312 path.moveTo(20, 20);
313 path.lineTo(80, 80);
314 path.lineTo(20, 80);
315 path.moveTo(20, 20);
316 path.lineTo(50, 50);
317 path.lineTo(20, 50);
318 canvas->drawPath(path.detach(), paint);
319 canvas->restore();
320 }
321 // Coincident edges (small ones first, coincident vert on top).
test_coincident_edges_2(SkCanvas * canvas,const SkPaint & paint)322 void test_coincident_edges_2(SkCanvas* canvas, const SkPaint& paint) {
323 SkPathBuilder path;
324 canvas->save();
325 canvas->translate(100, 500);
326 path.moveTo(20, 20);
327 path.lineTo(50, 50);
328 path.lineTo(20, 50);
329 path.moveTo(20, 20);
330 path.lineTo(80, 80);
331 path.lineTo(20, 80);
332 canvas->drawPath(path.detach(), paint);
333 canvas->restore();
334 }
335 // Coincident edges (small ones first, coincident vert on bottom).
test_coincident_edges_3(SkCanvas * canvas,const SkPaint & paint)336 void test_coincident_edges_3(SkCanvas* canvas, const SkPaint& paint) {
337 SkPathBuilder path;
338 canvas->save();
339 canvas->translate(200, 500);
340 path.moveTo(20, 80);
341 path.lineTo(20, 50);
342 path.lineTo(50, 50);
343 path.moveTo(20, 80);
344 path.lineTo(20, 20);
345 path.lineTo(80, 20);
346 canvas->drawPath(path.detach(), paint);
347 canvas->restore();
348 }
349 // Coincident edges (big ones first, coincident vert on bottom).
test_coincident_edges_4(SkCanvas * canvas,const SkPaint & paint)350 void test_coincident_edges_4(SkCanvas* canvas, const SkPaint& paint) {
351 SkPathBuilder path;
352 canvas->save();
353 canvas->translate(300, 500);
354 path.moveTo(20, 80);
355 path.lineTo(20, 20);
356 path.lineTo(80, 20);
357 path.moveTo(20, 80);
358 path.lineTo(20, 50);
359 path.lineTo(50, 50);
360 canvas->drawPath(path.detach(), paint);
361 canvas->restore();
362 }
363
364 } // namespace
365
366 DEF_SIMPLE_GM(concavepaths, canvas, 500, 600) {
367 SkPaint paint;
368
369 paint.setAntiAlias(true);
370 paint.setStyle(SkPaint::kFill_Style);
371
372 test_concave(canvas, paint);
373 test_reverse_concave(canvas, paint);
374 test_bowtie(canvas, paint);
375 test_fake_bowtie(canvas, paint);
376 test_intruding_vertex(canvas, paint);
377 test_fish(canvas, paint);
378 test_fast_forward(canvas, paint);
379 test_hole(canvas, paint);
380 test_star(canvas, paint);
381 test_twist(canvas, paint);
382 test_inversion_repeat_vertex(canvas, paint);
383 test_stairstep(canvas, paint);
384 test_stairstep2(canvas, paint);
385 test_overlapping(canvas, paint);
386 test_partners(canvas, paint);
387 test_winding_merged_to_zero(canvas, paint);
388 test_monotone_1(canvas, paint);
389 test_monotone_2(canvas, paint);
390 test_monotone_3(canvas, paint);
391 test_monotone_4(canvas, paint);
392 test_monotone_5(canvas, paint);
393 test_degenerate(canvas, paint);
394 test_coincident_edge(canvas, paint);
395 test_bowtie_coincident_triangle(canvas, paint);
396 test_collinear_outer_boundary_edge(canvas, paint);
397 test_coincident_edges_1(canvas, paint);
398 test_coincident_edges_2(canvas, paint);
399 test_coincident_edges_3(canvas, paint);
400 test_coincident_edges_4(canvas, paint);
401 }
402