• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkMatrix.h"
11 #include "include/core/SkRect.h"
12 
13 // This quad would, depending on which aa flags are used, would degenerate when inset. We'd replace
14 // and duplicate some of the inset points to make a triangle. However, one of the triangle points
15 // would be far outside the original quad.
16 DEF_SIMPLE_GM(crbug_1167277, canvas, 230, 320) {
17     canvas->translate(-1250, -900);
18     // Matrix, clip, and quad values taken from Chrome repro scenario.
19     SkMatrix ctm = SkMatrix::MakeAll(
20             SkBits2Float(0xbf8fcfae), SkBits2Float(0xbeae25ee), SkBits2Float(0x449ca6db),
21             SkBits2Float(0x3c9dc40f), SkBits2Float(0xbf950e35), SkBits2Float(0x4487da43),
22             SkBits2Float(0xb8d4d6bc), SkBits2Float(0xb92fbb29), SkBits2Float(0x3f6f605c));
23     SkRect rect = {SkBits2Float(0x00000000), SkBits2Float(0x00000000),
24                    SkBits2Float(0x41880000), SkBits2Float(0x43440000)};
25     SkPoint clip[4] = {{SkBits2Float(0x3ef434a2), SkBits2Float(0x43440004)},
26                        {SkBits2Float(0x00000000), SkBits2Float(0x43440009)},
27                        {SkBits2Float(0x38ef605d), SkBits2Float(0x38ef605d)},
28                        {SkBits2Float(0x3ef436e3), SkBits2Float(0x396f5d30)}};
29     SkColor color = SK_ColorGREEN;
30     for (int flags = 0; flags < static_cast<int>(SkCanvas::kAll_QuadAAFlags); ++flags) {
31         SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(flags);
32         canvas->save();
33         canvas->concat(ctm);
34         canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, SkBlendMode::kSrcOver);
35         canvas->restore();
36         canvas->translate(5, 0);
37         SkColor rgb = color & 0x00FFFFFF;
38         color = 0xFF000000 | (rgb << 4) | (rgb >> 20);
39     }
40 }
41 
42