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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkSemaphore_DEFINED
9 #define SkSemaphore_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 #include "include/private/SkOnce.h"
13 #include "include/private/SkThreadAnnotations.h"
14 #include <algorithm>
15 #include <atomic>
16 
17 class SkSemaphore {
18 public:
fCount(count)19     constexpr SkSemaphore(int count = 0) : fCount(count), fOSSemaphore(nullptr) {}
20 
21     // Cleanup the underlying OS semaphore.
22     SK_SPI ~SkSemaphore();
23 
24     // Increment the counter n times.
25     // Generally it's better to call signal(n) instead of signal() n times.
26     void signal(int n = 1);
27 
28     // Decrement the counter by 1,
29     // then if the counter is < 0, sleep this thread until the counter is >= 0.
30     void wait();
31 
32     // If the counter is positive, decrement it by 1 and return true, otherwise return false.
33     SK_SPI bool try_wait();
34 
35 private:
36     // This implementation follows the general strategy of
37     //     'A Lightweight Semaphore with Partial Spinning'
38     // found here
39     //     http://preshing.com/20150316/semaphores-are-surprisingly-versatile/
40     // That article (and entire blog) are very much worth reading.
41     //
42     // We wrap an OS-provided semaphore with a user-space atomic counter that
43     // lets us avoid interacting with the OS semaphore unless strictly required:
44     // moving the count from >=0 to <0 or vice-versa, i.e. sleeping or waking threads.
45     struct OSSemaphore;
46 
47     SK_SPI void osSignal(int n);
48     SK_SPI void osWait();
49 
50     std::atomic<int> fCount;
51     SkOnce           fOSSemaphoreOnce;
52     OSSemaphore*     fOSSemaphore;
53 };
54 
signal(int n)55 inline void SkSemaphore::signal(int n) {
56     int prev = fCount.fetch_add(n, std::memory_order_release);
57 
58     // We only want to call the OS semaphore when our logical count crosses
59     // from <0 to >=0 (when we need to wake sleeping threads).
60     //
61     // This is easiest to think about with specific examples of prev and n.
62     // If n == 5 and prev == -3, there are 3 threads sleeping and we signal
63     // std::min(-(-3), 5) == 3 times on the OS semaphore, leaving the count at 2.
64     //
65     // If prev >= 0, no threads are waiting, std::min(-prev, n) is always <= 0,
66     // so we don't call the OS semaphore, leaving the count at (prev + n).
67     int toSignal = std::min(-prev, n);
68     if (toSignal > 0) {
69         this->osSignal(toSignal);
70     }
71 }
72 
wait()73 inline void SkSemaphore::wait() {
74     // Since this fetches the value before the subtract, zero and below means that there are no
75     // resources left, so the thread needs to wait.
76     if (fCount.fetch_sub(1, std::memory_order_acquire) <= 0) {
77         SK_POTENTIALLY_BLOCKING_REGION_BEGIN;
78         this->osWait();
79         SK_POTENTIALLY_BLOCKING_REGION_END;
80     }
81 }
82 
83 #endif//SkSemaphore_DEFINED
84