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1uniform half4 colorGreen;
2
3inline half4 initLoopVar() {
4    return half4(0.0625);
5}
6
7inline bool shouldLoop(half4 v) {
8    return v.x < 0.5;
9}
10
11inline half4 grow(half4 v) {
12    return v + half4(0.125);
13}
14
15half4 main(float2 coords) {
16    for (half4 color = initLoopVar(); shouldLoop(color); color = grow(color)) {}
17
18    return colorGreen;
19}
20