• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1half4 main(float2 coords) {
2    half4 result = half4(0);
3
4    // Two variables, both used
5    for (half a = 0, b = 0; a < 10 && b < 10; ++a, ++b) {
6        result.r += a;
7        result.g += b;
8    }
9
10    // Two variables, one dead
11    for (int c = 0, d = 0; c < 10; ++c) {
12        result.b += 1;
13    }
14
15    // Three variables, all used, some array-typed
16    for (float d[2] = float[2](0, 10), e[4] = float[4](1,2,3,4), f = 9; d[0] < d[1]; ++d[0]) {
17        result.a = half(e[0] * f);
18    }
19
20    // Four variables, all dead
21    for (half4 x, y, z, w;; ) break;
22
23    // Just referencing a variable instead of declaring it--legal, if not meaningful.
24    for (result;; ) break;
25
26    return result;
27}
28