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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 #include "include/gpu/GrDirectContext.h"
10 
11 #include "include/core/SkTraceMemoryDump.h"
12 #include "include/gpu/GrContextThreadSafeProxy.h"
13 #include "src/core/SkAutoMalloc.h"
14 #include "src/core/SkTaskGroup.h"
15 #include "src/gpu/GrBackendUtils.h"
16 #include "src/gpu/GrClientMappedBufferManager.h"
17 #include "src/gpu/GrContextThreadSafeProxyPriv.h"
18 #include "src/gpu/GrDirectContextPriv.h"
19 #include "src/gpu/GrDrawingManager.h"
20 #include "src/gpu/GrGpu.h"
21 #include "src/gpu/GrResourceProvider.h"
22 #include "src/gpu/GrShaderUtils.h"
23 #include "src/gpu/GrSurfaceContext.h"
24 #include "src/gpu/ccpr/GrCoverageCountingPathRenderer.h"
25 #include "src/gpu/effects/GrSkSLFP.h"
26 #include "src/gpu/gl/GrGLGpu.h"
27 #include "src/gpu/mock/GrMockGpu.h"
28 #include "src/gpu/ops/GrSmallPathAtlasMgr.h"
29 #include "src/gpu/text/GrAtlasManager.h"
30 #include "src/gpu/text/GrStrikeCache.h"
31 #include "src/image/SkImage_GpuBase.h"
32 #ifdef SK_METAL
33 #include "include/gpu/mtl/GrMtlBackendContext.h"
34 #include "src/gpu/mtl/GrMtlTrampoline.h"
35 #endif
36 #ifdef SK_VULKAN
37 #include "src/gpu/vk/GrVkGpu.h"
38 #endif
39 #ifdef SK_DIRECT3D
40 #include "src/gpu/d3d/GrD3DGpu.h"
41 #endif
42 #ifdef SK_DAWN
43 #include "src/gpu/dawn/GrDawnGpu.h"
44 #endif
45 #include <memory>
46 
47 #if GR_TEST_UTILS
48 #   include "include/utils/SkRandom.h"
49 #   if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS)
50 #       include <sanitizer/lsan_interface.h>
51 #   endif
52 #endif
53 
54 #define ASSERT_SINGLE_OWNER GR_ASSERT_SINGLE_OWNER(this->singleOwner())
55 
Next()56 GrDirectContext::DirectContextID GrDirectContext::DirectContextID::Next() {
57     static std::atomic<uint32_t> nextID{1};
58     uint32_t id;
59     do {
60         id = nextID.fetch_add(1, std::memory_order_relaxed);
61     } while (id == SK_InvalidUniqueID);
62     return DirectContextID(id);
63 }
64 
GrDirectContext(GrBackendApi backend,const GrContextOptions & options)65 GrDirectContext::GrDirectContext(GrBackendApi backend, const GrContextOptions& options)
66         : INHERITED(GrContextThreadSafeProxyPriv::Make(backend, options), false)
67         , fDirectContextID(DirectContextID::Next()) {
68 }
69 
~GrDirectContext()70 GrDirectContext::~GrDirectContext() {
71     ASSERT_SINGLE_OWNER
72     // this if-test protects against the case where the context is being destroyed
73     // before having been fully created
74     if (fGpu) {
75         this->flushAndSubmit();
76     }
77 
78     // We need to make sure all work is finished on the gpu before we start releasing resources.
79     this->syncAllOutstandingGpuWork(/*shouldExecuteWhileAbandoned=*/false);
80 
81     this->destroyDrawingManager();
82 
83     // Ideally we could just let the ptr drop, but resource cache queries this ptr in releaseAll.
84     if (fResourceCache) {
85         fResourceCache->releaseAll();
86     }
87     // This has to be after GrResourceCache::releaseAll so that other threads that are holding
88     // async pixel result don't try to destroy buffers off thread.
89     fMappedBufferManager.reset();
90 }
91 
threadSafeProxy()92 sk_sp<GrContextThreadSafeProxy> GrDirectContext::threadSafeProxy() {
93     return INHERITED::threadSafeProxy();
94 }
95 
resetGLTextureBindings()96 void GrDirectContext::resetGLTextureBindings() {
97     if (this->abandoned() || this->backend() != GrBackendApi::kOpenGL) {
98         return;
99     }
100     fGpu->resetTextureBindings();
101 }
102 
resetContext(uint32_t state)103 void GrDirectContext::resetContext(uint32_t state) {
104     ASSERT_SINGLE_OWNER
105     fGpu->markContextDirty(state);
106 }
107 
abandonContext()108 void GrDirectContext::abandonContext() {
109     if (INHERITED::abandoned()) {
110         return;
111     }
112 
113     INHERITED::abandonContext();
114 
115     // We need to make sure all work is finished on the gpu before we start releasing resources.
116     this->syncAllOutstandingGpuWork(this->caps()->mustSyncGpuDuringAbandon());
117 
118     fStrikeCache->freeAll();
119 
120     fMappedBufferManager->abandon();
121 
122     fResourceProvider->abandon();
123 
124     // abandon first so destructors don't try to free the resources in the API.
125     fResourceCache->abandonAll();
126 
127     fGpu->disconnect(GrGpu::DisconnectType::kAbandon);
128 
129     // Must be after GrResourceCache::abandonAll().
130     fMappedBufferManager.reset();
131 
132     if (fSmallPathAtlasMgr) {
133         fSmallPathAtlasMgr->reset();
134     }
135     fAtlasManager->freeAll();
136 }
137 
abandoned()138 bool GrDirectContext::abandoned() {
139     if (INHERITED::abandoned()) {
140         return true;
141     }
142 
143     if (fGpu && fGpu->isDeviceLost()) {
144         this->abandonContext();
145         return true;
146     }
147     return false;
148 }
149 
oomed()150 bool GrDirectContext::oomed() { return fGpu ? fGpu->checkAndResetOOMed() : false; }
151 
releaseResourcesAndAbandonContext()152 void GrDirectContext::releaseResourcesAndAbandonContext() {
153     if (INHERITED::abandoned()) {
154         return;
155     }
156 
157     INHERITED::abandonContext();
158 
159     // We need to make sure all work is finished on the gpu before we start releasing resources.
160     this->syncAllOutstandingGpuWork(/*shouldExecuteWhileAbandoned=*/true);
161 
162     fResourceProvider->abandon();
163 
164     // Release all resources in the backend 3D API.
165     fResourceCache->releaseAll();
166 
167     // Must be after GrResourceCache::releaseAll().
168     fMappedBufferManager.reset();
169 
170     fGpu->disconnect(GrGpu::DisconnectType::kCleanup);
171     if (fSmallPathAtlasMgr) {
172         fSmallPathAtlasMgr->reset();
173     }
174     fAtlasManager->freeAll();
175 }
176 
freeGpuResources()177 void GrDirectContext::freeGpuResources() {
178     ASSERT_SINGLE_OWNER
179 
180     if (this->abandoned()) {
181         return;
182     }
183 
184     this->flushAndSubmit();
185     if (fSmallPathAtlasMgr) {
186         fSmallPathAtlasMgr->reset();
187     }
188     fAtlasManager->freeAll();
189 
190     // TODO: the glyph cache doesn't hold any GpuResources so this call should not be needed here.
191     // Some slack in the GrTextBlob's implementation requires it though. That could be fixed.
192     fStrikeCache->freeAll();
193 
194     this->drawingManager()->freeGpuResources();
195 
196     fResourceCache->purgeUnlockedResources();
197 }
198 
init()199 bool GrDirectContext::init() {
200     ASSERT_SINGLE_OWNER
201     if (!fGpu) {
202         return false;
203     }
204 
205     fThreadSafeProxy->priv().init(fGpu->refCaps(), fGpu->refPipelineBuilder());
206     if (!INHERITED::init()) {
207         return false;
208     }
209 
210     SkASSERT(this->getTextBlobCache());
211     SkASSERT(this->threadSafeCache());
212 
213     fStrikeCache = std::make_unique<GrStrikeCache>();
214     fResourceCache = std::make_unique<GrResourceCache>(this->singleOwner(),
215                                                        this->directContextID(),
216                                                        this->contextID());
217     fResourceCache->setProxyProvider(this->proxyProvider());
218     fResourceCache->setThreadSafeCache(this->threadSafeCache());
219 #if GR_TEST_UTILS
220     if (this->options().fResourceCacheLimitOverride != -1) {
221         this->setResourceCacheLimit(this->options().fResourceCacheLimitOverride);
222     }
223 #endif
224     fResourceProvider = std::make_unique<GrResourceProvider>(fGpu.get(), fResourceCache.get(),
225                                                              this->singleOwner());
226     fMappedBufferManager = std::make_unique<GrClientMappedBufferManager>(this->directContextID());
227 
228     fDidTestPMConversions = false;
229 
230     // DDL TODO: we need to think through how the task group & persistent cache
231     // get passed on to/shared between all the DDLRecorders created with this context.
232     if (this->options().fExecutor) {
233         fTaskGroup = std::make_unique<SkTaskGroup>(*this->options().fExecutor);
234     }
235 
236     fPersistentCache = this->options().fPersistentCache;
237     fShaderErrorHandler = this->options().fShaderErrorHandler;
238     if (!fShaderErrorHandler) {
239         fShaderErrorHandler = GrShaderUtils::DefaultShaderErrorHandler();
240     }
241 
242     GrDrawOpAtlas::AllowMultitexturing allowMultitexturing;
243     if (GrContextOptions::Enable::kNo == this->options().fAllowMultipleGlyphCacheTextures ||
244         // multitexturing supported only if range can represent the index + texcoords fully
245         !(this->caps()->shaderCaps()->floatIs32Bits() ||
246         this->caps()->shaderCaps()->integerSupport())) {
247         allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo;
248     } else {
249         allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes;
250     }
251 
252     GrProxyProvider* proxyProvider = this->priv().proxyProvider();
253 
254     fAtlasManager = std::make_unique<GrAtlasManager>(proxyProvider,
255                                                      this->options().fGlyphCacheTextureMaximumBytes,
256                                                      allowMultitexturing);
257     this->priv().addOnFlushCallbackObject(fAtlasManager.get());
258 
259     return true;
260 }
261 
getResourceCacheUsage(int * resourceCount,size_t * resourceBytes) const262 void GrDirectContext::getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const {
263     ASSERT_SINGLE_OWNER
264 
265     if (resourceCount) {
266         *resourceCount = fResourceCache->getBudgetedResourceCount();
267     }
268     if (resourceBytes) {
269         *resourceBytes = fResourceCache->getBudgetedResourceBytes();
270     }
271 }
272 
getResourceCachePurgeableBytes() const273 size_t GrDirectContext::getResourceCachePurgeableBytes() const {
274     ASSERT_SINGLE_OWNER
275     return fResourceCache->getPurgeableBytes();
276 }
277 
getResourceCacheLimits(int * maxResources,size_t * maxResourceBytes) const278 void GrDirectContext::getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const {
279     ASSERT_SINGLE_OWNER
280     if (maxResources) {
281         *maxResources = -1;
282     }
283     if (maxResourceBytes) {
284         *maxResourceBytes = this->getResourceCacheLimit();
285     }
286 }
287 
getResourceCacheLimit() const288 size_t GrDirectContext::getResourceCacheLimit() const {
289     ASSERT_SINGLE_OWNER
290     return fResourceCache->getMaxResourceBytes();
291 }
292 
setResourceCacheLimits(int unused,size_t maxResourceBytes)293 void GrDirectContext::setResourceCacheLimits(int unused, size_t maxResourceBytes) {
294     ASSERT_SINGLE_OWNER
295     this->setResourceCacheLimit(maxResourceBytes);
296 }
297 
setResourceCacheLimit(size_t maxResourceBytes)298 void GrDirectContext::setResourceCacheLimit(size_t maxResourceBytes) {
299     ASSERT_SINGLE_OWNER
300     fResourceCache->setLimit(maxResourceBytes);
301 }
302 
purgeUnlockedResources(bool scratchResourcesOnly)303 void GrDirectContext::purgeUnlockedResources(bool scratchResourcesOnly) {
304     ASSERT_SINGLE_OWNER
305 
306     if (this->abandoned()) {
307         return;
308     }
309 
310     fResourceCache->purgeUnlockedResources(scratchResourcesOnly);
311     fResourceCache->purgeAsNeeded();
312 
313     // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient
314     // place to purge stale blobs
315     this->getTextBlobCache()->purgeStaleBlobs();
316 
317     fGpu->releaseUnlockedBackendObjects();
318 }
319 
performDeferredCleanup(std::chrono::milliseconds msNotUsed,bool scratchResourcesOnly)320 void GrDirectContext::performDeferredCleanup(std::chrono::milliseconds msNotUsed,
321                                              bool scratchResourcesOnly) {
322     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
323 
324     ASSERT_SINGLE_OWNER
325 
326     if (this->abandoned()) {
327         return;
328     }
329 
330     this->checkAsyncWorkCompletion();
331     fMappedBufferManager->process();
332     auto purgeTime = GrStdSteadyClock::now() - msNotUsed;
333 
334     fResourceCache->purgeAsNeeded();
335     fResourceCache->purgeResourcesNotUsedSince(purgeTime, scratchResourcesOnly);
336 
337     // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient
338     // place to purge stale blobs
339     this->getTextBlobCache()->purgeStaleBlobs();
340 }
341 
purgeUnlockedResources(size_t bytesToPurge,bool preferScratchResources)342 void GrDirectContext::purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources) {
343     ASSERT_SINGLE_OWNER
344 
345     if (this->abandoned()) {
346         return;
347     }
348 
349     fResourceCache->purgeUnlockedResources(bytesToPurge, preferScratchResources);
350 }
351 
352 ////////////////////////////////////////////////////////////////////////////////
wait(int numSemaphores,const GrBackendSemaphore waitSemaphores[],bool deleteSemaphoresAfterWait)353 bool GrDirectContext::wait(int numSemaphores, const GrBackendSemaphore waitSemaphores[],
354                            bool deleteSemaphoresAfterWait) {
355     if (!fGpu || !fGpu->caps()->semaphoreSupport()) {
356         return false;
357     }
358     GrWrapOwnership ownership =
359             deleteSemaphoresAfterWait ? kAdopt_GrWrapOwnership : kBorrow_GrWrapOwnership;
360     for (int i = 0; i < numSemaphores; ++i) {
361         std::unique_ptr<GrSemaphore> sema = fResourceProvider->wrapBackendSemaphore(
362                 waitSemaphores[i], GrResourceProvider::SemaphoreWrapType::kWillWait, ownership);
363         // If we failed to wrap the semaphore it means the client didn't give us a valid semaphore
364         // to begin with. Therefore, it is fine to not wait on it.
365         if (sema) {
366             fGpu->waitSemaphore(sema.get());
367         }
368     }
369     return true;
370 }
371 
onGetSmallPathAtlasMgr()372 GrSmallPathAtlasMgr* GrDirectContext::onGetSmallPathAtlasMgr() {
373     if (!fSmallPathAtlasMgr) {
374         fSmallPathAtlasMgr = std::make_unique<GrSmallPathAtlasMgr>();
375 
376         this->priv().addOnFlushCallbackObject(fSmallPathAtlasMgr.get());
377     }
378 
379     if (!fSmallPathAtlasMgr->initAtlas(this->proxyProvider(), this->caps())) {
380         return nullptr;
381     }
382 
383     return fSmallPathAtlasMgr.get();
384 }
385 
386 ////////////////////////////////////////////////////////////////////////////////
387 
flush(const GrFlushInfo & info)388 GrSemaphoresSubmitted GrDirectContext::flush(const GrFlushInfo& info) {
389     ASSERT_SINGLE_OWNER
390     if (this->abandoned()) {
391         if (info.fFinishedProc) {
392             info.fFinishedProc(info.fFinishedContext);
393         }
394         if (info.fSubmittedProc) {
395             info.fSubmittedProc(info.fSubmittedContext, false);
396         }
397         return GrSemaphoresSubmitted::kNo;
398     }
399 
400     return this->drawingManager()->flushSurfaces({}, SkSurface::BackendSurfaceAccess::kNoAccess,
401                                                  info, nullptr);
402 }
403 
submit(bool syncCpu)404 bool GrDirectContext::submit(bool syncCpu) {
405     ASSERT_SINGLE_OWNER
406     if (this->abandoned()) {
407         return false;
408     }
409 
410     if (!fGpu) {
411         return false;
412     }
413 
414     return fGpu->submitToGpu(syncCpu);
415 }
416 
417 ////////////////////////////////////////////////////////////////////////////////
418 
checkAsyncWorkCompletion()419 void GrDirectContext::checkAsyncWorkCompletion() {
420     if (fGpu) {
421         fGpu->checkFinishProcs();
422     }
423 }
424 
syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned)425 void GrDirectContext::syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned) {
426     if (fGpu && (!this->abandoned() || shouldExecuteWhileAbandoned)) {
427         fGpu->finishOutstandingGpuWork();
428         this->checkAsyncWorkCompletion();
429     }
430 }
431 
432 ////////////////////////////////////////////////////////////////////////////////
433 
storeVkPipelineCacheData()434 void GrDirectContext::storeVkPipelineCacheData() {
435     if (fGpu) {
436         fGpu->storeVkPipelineCacheData();
437     }
438 }
439 
440 ////////////////////////////////////////////////////////////////////////////////
441 
supportsDistanceFieldText() const442 bool GrDirectContext::supportsDistanceFieldText() const {
443     return this->caps()->shaderCaps()->supportsDistanceFieldText();
444 }
445 
446 //////////////////////////////////////////////////////////////////////////////
447 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const448 void GrDirectContext::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
449     ASSERT_SINGLE_OWNER
450     fResourceCache->dumpMemoryStatistics(traceMemoryDump);
451     traceMemoryDump->dumpNumericValue("skia/gr_text_blob_cache", "size", "bytes",
452                                       this->getTextBlobCache()->usedBytes());
453 }
454 
createBackendTexture(int width,int height,const GrBackendFormat & backendFormat,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected)455 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
456                                                        const GrBackendFormat& backendFormat,
457                                                        GrMipmapped mipMapped,
458                                                        GrRenderable renderable,
459                                                        GrProtected isProtected) {
460     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
461     if (this->abandoned()) {
462         return GrBackendTexture();
463     }
464 
465     return fGpu->createBackendTexture({width, height}, backendFormat, renderable,
466                                       mipMapped, isProtected);
467 }
468 
createBackendTexture(int width,int height,SkColorType skColorType,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected)469 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
470                                                        SkColorType skColorType,
471                                                        GrMipmapped mipMapped,
472                                                        GrRenderable renderable,
473                                                        GrProtected isProtected) {
474     if (this->abandoned()) {
475         return GrBackendTexture();
476     }
477 
478     const GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable);
479 
480     return this->createBackendTexture(width, height, format, mipMapped, renderable, isProtected);
481 }
482 
create_and_clear_backend_texture(GrDirectContext * dContext,SkISize dimensions,const GrBackendFormat & backendFormat,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected,sk_sp<GrRefCntedCallback> finishedCallback,std::array<float,4> color)483 static GrBackendTexture create_and_clear_backend_texture(GrDirectContext* dContext,
484                                                          SkISize dimensions,
485                                                          const GrBackendFormat& backendFormat,
486                                                          GrMipmapped mipMapped,
487                                                          GrRenderable renderable,
488                                                          GrProtected isProtected,
489                                                          sk_sp<GrRefCntedCallback> finishedCallback,
490                                                          std::array<float, 4> color) {
491     GrGpu* gpu = dContext->priv().getGpu();
492     GrBackendTexture beTex = gpu->createBackendTexture(dimensions, backendFormat, renderable,
493                                                        mipMapped, isProtected);
494     if (!beTex.isValid()) {
495         return {};
496     }
497 
498     if (!dContext->priv().getGpu()->clearBackendTexture(beTex,
499                                                         std::move(finishedCallback),
500                                                         color)) {
501         dContext->deleteBackendTexture(beTex);
502         return {};
503     }
504     return beTex;
505 }
506 
update_texture_with_pixmaps(GrDirectContext * context,const SkPixmap src[],int numLevels,const GrBackendTexture & backendTexture,GrSurfaceOrigin textureOrigin,sk_sp<GrRefCntedCallback> finishedCallback)507 static bool update_texture_with_pixmaps(GrDirectContext* context,
508                                         const SkPixmap src[],
509                                         int numLevels,
510                                         const GrBackendTexture& backendTexture,
511                                         GrSurfaceOrigin textureOrigin,
512                                         sk_sp<GrRefCntedCallback> finishedCallback) {
513     GrColorType ct = SkColorTypeToGrColorType(src[0].colorType());
514     const GrBackendFormat& format = backendTexture.getBackendFormat();
515 
516     if (!context->priv().caps()->areColorTypeAndFormatCompatible(ct, format)) {
517         return false;
518     }
519 
520     auto proxy = context->priv().proxyProvider()->wrapBackendTexture(backendTexture,
521                                                                      kBorrow_GrWrapOwnership,
522                                                                      GrWrapCacheable::kNo,
523                                                                      kRW_GrIOType,
524                                                                      std::move(finishedCallback));
525     if (!proxy) {
526         return false;
527     }
528 
529     GrSwizzle swizzle = context->priv().caps()->getReadSwizzle(format, ct);
530     GrSurfaceProxyView view(std::move(proxy), textureOrigin, swizzle);
531     GrSurfaceContext surfaceContext(context, std::move(view), src[0].info().colorInfo());
532     SkAutoSTArray<15, GrCPixmap> tmpSrc(numLevels);
533     for (int i = 0; i < numLevels; ++i) {
534         tmpSrc[i] = src[i];
535     }
536     if (!surfaceContext.writePixels(context, tmpSrc.get(), numLevels)) {
537         return false;
538     }
539 
540     GrSurfaceProxy* p = surfaceContext.asSurfaceProxy();
541     GrFlushInfo info;
542     context->priv().drawingManager()->flushSurfaces({&p, 1},
543                                                     SkSurface::BackendSurfaceAccess::kNoAccess,
544                                                     info,
545                                                     nullptr);
546     return true;
547 }
548 
createBackendTexture(int width,int height,const GrBackendFormat & backendFormat,const SkColor4f & color,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)549 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
550                                                        const GrBackendFormat& backendFormat,
551                                                        const SkColor4f& color,
552                                                        GrMipmapped mipMapped,
553                                                        GrRenderable renderable,
554                                                        GrProtected isProtected,
555                                                        GrGpuFinishedProc finishedProc,
556                                                        GrGpuFinishedContext finishedContext) {
557     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
558 
559     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
560     if (this->abandoned()) {
561         return {};
562     }
563 
564     return create_and_clear_backend_texture(this,
565                                             {width, height},
566                                             backendFormat,
567                                             mipMapped,
568                                             renderable,
569                                             isProtected,
570                                             std::move(finishedCallback),
571                                             color.array());
572 }
573 
createBackendTexture(int width,int height,SkColorType skColorType,const SkColor4f & color,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)574 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
575                                                        SkColorType skColorType,
576                                                        const SkColor4f& color,
577                                                        GrMipmapped mipMapped,
578                                                        GrRenderable renderable,
579                                                        GrProtected isProtected,
580                                                        GrGpuFinishedProc finishedProc,
581                                                        GrGpuFinishedContext finishedContext) {
582     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
583 
584     if (this->abandoned()) {
585         return {};
586     }
587 
588     GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable);
589     if (!format.isValid()) {
590         return {};
591     }
592 
593     GrColorType grColorType = SkColorTypeToGrColorType(skColorType);
594     SkColor4f swizzledColor = this->caps()->getWriteSwizzle(format, grColorType).applyTo(color);
595 
596     return create_and_clear_backend_texture(this,
597                                             {width, height},
598                                             format,
599                                             mipMapped,
600                                             renderable,
601                                             isProtected,
602                                             std::move(finishedCallback),
603                                             swizzledColor.array());
604 }
605 
createBackendTexture(const SkPixmap srcData[],int numProvidedLevels,GrSurfaceOrigin textureOrigin,GrRenderable renderable,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)606 GrBackendTexture GrDirectContext::createBackendTexture(const SkPixmap srcData[],
607                                                        int numProvidedLevels,
608                                                        GrSurfaceOrigin textureOrigin,
609                                                        GrRenderable renderable,
610                                                        GrProtected isProtected,
611                                                        GrGpuFinishedProc finishedProc,
612                                                        GrGpuFinishedContext finishedContext) {
613     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
614 
615     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
616 
617     if (this->abandoned()) {
618         return {};
619     }
620 
621     if (!srcData || numProvidedLevels <= 0) {
622         return {};
623     }
624 
625     SkColorType colorType = srcData[0].colorType();
626 
627     GrMipmapped mipMapped = GrMipmapped::kNo;
628     if (numProvidedLevels > 1) {
629         mipMapped = GrMipmapped::kYes;
630     }
631 
632     GrBackendFormat backendFormat = this->defaultBackendFormat(colorType, renderable);
633     GrBackendTexture beTex = this->createBackendTexture(srcData[0].width(),
634                                                         srcData[0].height(),
635                                                         backendFormat,
636                                                         mipMapped,
637                                                         renderable,
638                                                         isProtected);
639     if (!beTex.isValid()) {
640         return {};
641     }
642     if (!update_texture_with_pixmaps(this,
643                                      srcData,
644                                      numProvidedLevels,
645                                      beTex,
646                                      textureOrigin,
647                                      std::move(finishedCallback))) {
648         this->deleteBackendTexture(beTex);
649         return {};
650     }
651     return beTex;
652 }
653 
updateBackendTexture(const GrBackendTexture & backendTexture,const SkColor4f & color,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)654 bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture,
655                                            const SkColor4f& color,
656                                            GrGpuFinishedProc finishedProc,
657                                            GrGpuFinishedContext finishedContext) {
658     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
659 
660     if (this->abandoned()) {
661         return false;
662     }
663 
664     return fGpu->clearBackendTexture(backendTexture, std::move(finishedCallback), color.array());
665 }
666 
updateBackendTexture(const GrBackendTexture & backendTexture,SkColorType skColorType,const SkColor4f & color,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)667 bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture,
668                                            SkColorType skColorType,
669                                            const SkColor4f& color,
670                                            GrGpuFinishedProc finishedProc,
671                                            GrGpuFinishedContext finishedContext) {
672     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
673 
674     if (this->abandoned()) {
675         return false;
676     }
677 
678     GrBackendFormat format = backendTexture.getBackendFormat();
679     GrColorType grColorType = SkColorTypeAndFormatToGrColorType(this->caps(), skColorType, format);
680 
681     if (!this->caps()->areColorTypeAndFormatCompatible(grColorType, format)) {
682         return false;
683     }
684 
685     GrSwizzle swizzle = this->caps()->getWriteSwizzle(format, grColorType);
686     SkColor4f swizzledColor = swizzle.applyTo(color);
687 
688     return fGpu->clearBackendTexture(backendTexture,
689                                      std::move(finishedCallback),
690                                      swizzledColor.array());
691 }
692 
updateBackendTexture(const GrBackendTexture & backendTexture,const SkPixmap srcData[],int numLevels,GrSurfaceOrigin textureOrigin,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)693 bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture,
694                                            const SkPixmap srcData[],
695                                            int numLevels,
696                                            GrSurfaceOrigin textureOrigin,
697                                            GrGpuFinishedProc finishedProc,
698                                            GrGpuFinishedContext finishedContext) {
699     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
700 
701     if (this->abandoned()) {
702         return false;
703     }
704 
705     if (!srcData || numLevels <= 0) {
706         return false;
707     }
708 
709     // If the texture has MIP levels then we require that the full set is overwritten.
710     int numExpectedLevels = 1;
711     if (backendTexture.hasMipmaps()) {
712         numExpectedLevels = SkMipmap::ComputeLevelCount(backendTexture.width(),
713                                                         backendTexture.height()) + 1;
714     }
715     if (numLevels != numExpectedLevels) {
716         return false;
717     }
718     return update_texture_with_pixmaps(this,
719                                        srcData,
720                                        numLevels,
721                                        backendTexture,
722                                        textureOrigin,
723                                        std::move(finishedCallback));
724 }
725 
726 //////////////////////////////////////////////////////////////////////////////
727 
create_and_update_compressed_backend_texture(GrDirectContext * dContext,SkISize dimensions,const GrBackendFormat & backendFormat,GrMipmapped mipMapped,GrProtected isProtected,sk_sp<GrRefCntedCallback> finishedCallback,const void * data,size_t size)728 static GrBackendTexture create_and_update_compressed_backend_texture(
729         GrDirectContext* dContext,
730         SkISize dimensions,
731         const GrBackendFormat& backendFormat,
732         GrMipmapped mipMapped,
733         GrProtected isProtected,
734         sk_sp<GrRefCntedCallback> finishedCallback,
735         const void* data,
736         size_t size) {
737     GrGpu* gpu = dContext->priv().getGpu();
738 
739     GrBackendTexture beTex = gpu->createCompressedBackendTexture(dimensions, backendFormat,
740                                                                  mipMapped, isProtected);
741     if (!beTex.isValid()) {
742         return {};
743     }
744 
745     if (!dContext->priv().getGpu()->updateCompressedBackendTexture(
746                 beTex, std::move(finishedCallback), data, size)) {
747         dContext->deleteBackendTexture(beTex);
748         return {};
749     }
750     return beTex;
751 }
752 
createCompressedBackendTexture(int width,int height,const GrBackendFormat & backendFormat,const SkColor4f & color,GrMipmapped mipmapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)753 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
754         int width, int height,
755         const GrBackendFormat& backendFormat,
756         const SkColor4f& color,
757         GrMipmapped mipmapped,
758         GrProtected isProtected,
759         GrGpuFinishedProc finishedProc,
760         GrGpuFinishedContext finishedContext) {
761     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
762     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
763 
764     if (this->abandoned()) {
765         return {};
766     }
767 
768     SkImage::CompressionType compression = GrBackendFormatToCompressionType(backendFormat);
769     if (compression == SkImage::CompressionType::kNone) {
770         return {};
771     }
772 
773     size_t size = SkCompressedDataSize(compression,
774                                        {width, height},
775                                        nullptr,
776                                        mipmapped == GrMipmapped::kYes);
777     auto storage = std::make_unique<char[]>(size);
778     GrFillInCompressedData(compression, {width, height}, mipmapped, storage.get(), color);
779     return create_and_update_compressed_backend_texture(this,
780                                                         {width, height},
781                                                         backendFormat,
782                                                         mipmapped,
783                                                         isProtected,
784                                                         std::move(finishedCallback),
785                                                         storage.get(),
786                                                         size);
787 }
788 
createCompressedBackendTexture(int width,int height,SkImage::CompressionType compression,const SkColor4f & color,GrMipmapped mipMapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)789 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
790         int width, int height,
791         SkImage::CompressionType compression,
792         const SkColor4f& color,
793         GrMipmapped mipMapped,
794         GrProtected isProtected,
795         GrGpuFinishedProc finishedProc,
796         GrGpuFinishedContext finishedContext) {
797     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
798     GrBackendFormat format = this->compressedBackendFormat(compression);
799     return this->createCompressedBackendTexture(width, height, format, color,
800                                                 mipMapped, isProtected, finishedProc,
801                                                 finishedContext);
802 }
803 
createCompressedBackendTexture(int width,int height,const GrBackendFormat & backendFormat,const void * compressedData,size_t dataSize,GrMipmapped mipMapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)804 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
805         int width, int height,
806         const GrBackendFormat& backendFormat,
807         const void* compressedData,
808         size_t dataSize,
809         GrMipmapped mipMapped,
810         GrProtected isProtected,
811         GrGpuFinishedProc finishedProc,
812         GrGpuFinishedContext finishedContext) {
813     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
814     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
815 
816     if (this->abandoned()) {
817         return {};
818     }
819 
820     return create_and_update_compressed_backend_texture(this,
821                                                         {width, height},
822                                                         backendFormat,
823                                                         mipMapped,
824                                                         isProtected,
825                                                         std::move(finishedCallback),
826                                                         compressedData,
827                                                         dataSize);
828 }
829 
createCompressedBackendTexture(int width,int height,SkImage::CompressionType compression,const void * data,size_t dataSize,GrMipmapped mipMapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)830 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
831         int width, int height,
832         SkImage::CompressionType compression,
833         const void* data, size_t dataSize,
834         GrMipmapped mipMapped,
835         GrProtected isProtected,
836         GrGpuFinishedProc finishedProc,
837         GrGpuFinishedContext finishedContext) {
838     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
839     GrBackendFormat format = this->compressedBackendFormat(compression);
840     return this->createCompressedBackendTexture(width, height, format, data, dataSize, mipMapped,
841                                                 isProtected, finishedProc, finishedContext);
842 }
843 
updateCompressedBackendTexture(const GrBackendTexture & backendTexture,const SkColor4f & color,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)844 bool GrDirectContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture,
845                                                      const SkColor4f& color,
846                                                      GrGpuFinishedProc finishedProc,
847                                                      GrGpuFinishedContext finishedContext) {
848     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
849 
850     if (this->abandoned()) {
851         return false;
852     }
853 
854     SkImage::CompressionType compression =
855             GrBackendFormatToCompressionType(backendTexture.getBackendFormat());
856     if (compression == SkImage::CompressionType::kNone) {
857         return {};
858     }
859     size_t size = SkCompressedDataSize(compression,
860                                        backendTexture.dimensions(),
861                                        nullptr,
862                                        backendTexture.hasMipmaps());
863     SkAutoMalloc storage(size);
864     GrFillInCompressedData(compression,
865                            backendTexture.dimensions(),
866                            backendTexture.mipmapped(),
867                            static_cast<char*>(storage.get()),
868                            color);
869     return fGpu->updateCompressedBackendTexture(backendTexture,
870                                                 std::move(finishedCallback),
871                                                 storage.get(),
872                                                 size);
873 }
874 
updateCompressedBackendTexture(const GrBackendTexture & backendTexture,const void * compressedData,size_t dataSize,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)875 bool GrDirectContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture,
876                                                      const void* compressedData,
877                                                      size_t dataSize,
878                                                      GrGpuFinishedProc finishedProc,
879                                                      GrGpuFinishedContext finishedContext) {
880     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
881 
882     if (this->abandoned()) {
883         return false;
884     }
885 
886     if (!compressedData) {
887         return false;
888     }
889 
890     return fGpu->updateCompressedBackendTexture(backendTexture,
891                                                 std::move(finishedCallback),
892                                                 compressedData,
893                                                 dataSize);
894 }
895 
896 //////////////////////////////////////////////////////////////////////////////
897 
setBackendTextureState(const GrBackendTexture & backendTexture,const GrBackendSurfaceMutableState & state,GrBackendSurfaceMutableState * previousState,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)898 bool GrDirectContext::setBackendTextureState(const GrBackendTexture& backendTexture,
899                                              const GrBackendSurfaceMutableState& state,
900                                              GrBackendSurfaceMutableState* previousState,
901                                              GrGpuFinishedProc finishedProc,
902                                              GrGpuFinishedContext finishedContext) {
903     auto callback = GrRefCntedCallback::Make(finishedProc, finishedContext);
904 
905     if (this->abandoned()) {
906         return false;
907     }
908 
909     return fGpu->setBackendTextureState(backendTexture, state, previousState, std::move(callback));
910 }
911 
912 
setBackendRenderTargetState(const GrBackendRenderTarget & backendRenderTarget,const GrBackendSurfaceMutableState & state,GrBackendSurfaceMutableState * previousState,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)913 bool GrDirectContext::setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget,
914                                                   const GrBackendSurfaceMutableState& state,
915                                                   GrBackendSurfaceMutableState* previousState,
916                                                   GrGpuFinishedProc finishedProc,
917                                                   GrGpuFinishedContext finishedContext) {
918     auto callback = GrRefCntedCallback::Make(finishedProc, finishedContext);
919 
920     if (this->abandoned()) {
921         return false;
922     }
923 
924     return fGpu->setBackendRenderTargetState(backendRenderTarget, state, previousState,
925                                              std::move(callback));
926 }
927 
deleteBackendTexture(GrBackendTexture backendTex)928 void GrDirectContext::deleteBackendTexture(GrBackendTexture backendTex) {
929     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
930     // For the Vulkan backend we still must destroy the backend texture when the context is
931     // abandoned.
932     if ((this->abandoned() && this->backend() != GrBackendApi::kVulkan) || !backendTex.isValid()) {
933         return;
934     }
935 
936     fGpu->deleteBackendTexture(backendTex);
937 }
938 
939 //////////////////////////////////////////////////////////////////////////////
940 
precompileShader(const SkData & key,const SkData & data)941 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) {
942     return fGpu->precompileShader(key, data);
943 }
944 
945 #ifdef SK_ENABLE_DUMP_GPU
946 #include "include/core/SkString.h"
947 #include "src/utils/SkJSONWriter.h"
dump() const948 SkString GrDirectContext::dump() const {
949     SkDynamicMemoryWStream stream;
950     SkJSONWriter writer(&stream, SkJSONWriter::Mode::kPretty);
951     writer.beginObject();
952 
953     writer.appendString("backend", GrBackendApiToStr(this->backend()));
954 
955     writer.appendName("caps");
956     this->caps()->dumpJSON(&writer);
957 
958     writer.appendName("gpu");
959     this->fGpu->dumpJSON(&writer);
960 
961     writer.appendName("context");
962     this->dumpJSON(&writer);
963 
964     // Flush JSON to the memory stream
965     writer.endObject();
966     writer.flush();
967 
968     // Null terminate the JSON data in the memory stream
969     stream.write8(0);
970 
971     // Allocate a string big enough to hold all the data, then copy out of the stream
972     SkString result(stream.bytesWritten());
973     stream.copyToAndReset(result.writable_str());
974     return result;
975 }
976 #endif
977 
978 #ifdef SK_GL
979 
980 /*************************************************************************************************/
MakeGL(sk_sp<const GrGLInterface> glInterface)981 sk_sp<GrDirectContext> GrDirectContext::MakeGL(sk_sp<const GrGLInterface> glInterface) {
982     GrContextOptions defaultOptions;
983     return MakeGL(std::move(glInterface), defaultOptions);
984 }
985 
MakeGL(const GrContextOptions & options)986 sk_sp<GrDirectContext> GrDirectContext::MakeGL(const GrContextOptions& options) {
987     return MakeGL(nullptr, options);
988 }
989 
MakeGL()990 sk_sp<GrDirectContext> GrDirectContext::MakeGL() {
991     GrContextOptions defaultOptions;
992     return MakeGL(nullptr, defaultOptions);
993 }
994 
995 #if GR_TEST_UTILS
make_get_error_with_random_oom(GrGLFunction<GrGLGetErrorFn> original)996 GrGLFunction<GrGLGetErrorFn> make_get_error_with_random_oom(GrGLFunction<GrGLGetErrorFn> original) {
997     // A SkRandom and a GrGLFunction<GrGLGetErrorFn> are too big to be captured by a
998     // GrGLFunction<GrGLGetError> (surprise, surprise). So we make a context object and
999     // capture that by pointer. However, GrGLFunction doesn't support calling a destructor
1000     // on the thing it captures. So we leak the context.
1001     struct GetErrorContext {
1002         SkRandom fRandom;
1003         GrGLFunction<GrGLGetErrorFn> fGetError;
1004     };
1005 
1006     auto errorContext = new GetErrorContext;
1007 
1008 #if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS)
1009     __lsan_ignore_object(errorContext);
1010 #endif
1011 
1012     errorContext->fGetError = original;
1013 
1014     return GrGLFunction<GrGLGetErrorFn>([errorContext]() {
1015         GrGLenum error = errorContext->fGetError();
1016         if (error == GR_GL_NO_ERROR && (errorContext->fRandom.nextU() % 300) == 0) {
1017             error = GR_GL_OUT_OF_MEMORY;
1018         }
1019         return error;
1020     });
1021 }
1022 #endif
1023 
MakeGL(sk_sp<const GrGLInterface> glInterface,const GrContextOptions & options)1024 sk_sp<GrDirectContext> GrDirectContext::MakeGL(sk_sp<const GrGLInterface> glInterface,
1025                                                const GrContextOptions& options) {
1026     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kOpenGL, options));
1027 #if GR_TEST_UTILS
1028     if (options.fRandomGLOOM) {
1029         auto copy = sk_make_sp<GrGLInterface>(*glInterface);
1030         copy->fFunctions.fGetError =
1031                 make_get_error_with_random_oom(glInterface->fFunctions.fGetError);
1032 #if GR_GL_CHECK_ERROR
1033         // Suppress logging GL errors since we'll be synthetically generating them.
1034         copy->suppressErrorLogging();
1035 #endif
1036         glInterface = std::move(copy);
1037     }
1038 #endif
1039     direct->fGpu = GrGLGpu::Make(std::move(glInterface), options, direct.get());
1040     if (!direct->init()) {
1041         return nullptr;
1042     }
1043     return direct;
1044 }
1045 #endif
1046 
1047 /*************************************************************************************************/
MakeMock(const GrMockOptions * mockOptions)1048 sk_sp<GrDirectContext> GrDirectContext::MakeMock(const GrMockOptions* mockOptions) {
1049     GrContextOptions defaultOptions;
1050     return MakeMock(mockOptions, defaultOptions);
1051 }
1052 
MakeMock(const GrMockOptions * mockOptions,const GrContextOptions & options)1053 sk_sp<GrDirectContext> GrDirectContext::MakeMock(const GrMockOptions* mockOptions,
1054                                                  const GrContextOptions& options) {
1055     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kMock, options));
1056 
1057     direct->fGpu = GrMockGpu::Make(mockOptions, options, direct.get());
1058     if (!direct->init()) {
1059         return nullptr;
1060     }
1061 
1062     return direct;
1063 }
1064 
1065 #ifdef SK_VULKAN
1066 /*************************************************************************************************/
MakeVulkan(const GrVkBackendContext & backendContext)1067 sk_sp<GrDirectContext> GrDirectContext::MakeVulkan(const GrVkBackendContext& backendContext) {
1068     GrContextOptions defaultOptions;
1069     return MakeVulkan(backendContext, defaultOptions);
1070 }
1071 
MakeVulkan(const GrVkBackendContext & backendContext,const GrContextOptions & options)1072 sk_sp<GrDirectContext> GrDirectContext::MakeVulkan(const GrVkBackendContext& backendContext,
1073                                                    const GrContextOptions& options) {
1074     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kVulkan, options));
1075 
1076     direct->fGpu = GrVkGpu::Make(backendContext, options, direct.get());
1077     if (!direct->init()) {
1078         return nullptr;
1079     }
1080 
1081     return direct;
1082 }
1083 #endif
1084 
1085 #ifdef SK_METAL
1086 /*************************************************************************************************/
MakeMetal(const GrMtlBackendContext & backendContext)1087 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(const GrMtlBackendContext& backendContext) {
1088     GrContextOptions defaultOptions;
1089     return MakeMetal(backendContext, defaultOptions);
1090 }
1091 
MakeMetal(const GrMtlBackendContext & backendContext,const GrContextOptions & options)1092 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(const GrMtlBackendContext& backendContext,
1093                                                      const GrContextOptions& options) {
1094     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kMetal, options));
1095 
1096     direct->fGpu = GrMtlTrampoline::MakeGpu(backendContext, options, direct.get());
1097     if (!direct->init()) {
1098         return nullptr;
1099     }
1100 
1101     return direct;
1102 }
1103 
1104 // deprecated
MakeMetal(void * device,void * queue)1105 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(void* device, void* queue) {
1106     GrContextOptions defaultOptions;
1107     return MakeMetal(device, queue, defaultOptions);
1108 }
1109 
1110 // deprecated
1111 // remove include/gpu/mtl/GrMtlBackendContext.h, above, when removed
MakeMetal(void * device,void * queue,const GrContextOptions & options)1112 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(void* device, void* queue,
1113                                                   const GrContextOptions& options) {
1114     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kMetal, options));
1115     GrMtlBackendContext backendContext = {};
1116     backendContext.fDevice.reset(device);
1117     backendContext.fQueue.reset(queue);
1118 
1119     return GrDirectContext::MakeMetal(backendContext, options);
1120 }
1121 #endif
1122 
1123 #ifdef SK_DIRECT3D
1124 /*************************************************************************************************/
MakeDirect3D(const GrD3DBackendContext & backendContext)1125 sk_sp<GrDirectContext> GrDirectContext::MakeDirect3D(const GrD3DBackendContext& backendContext) {
1126     GrContextOptions defaultOptions;
1127     return MakeDirect3D(backendContext, defaultOptions);
1128 }
1129 
MakeDirect3D(const GrD3DBackendContext & backendContext,const GrContextOptions & options)1130 sk_sp<GrDirectContext> GrDirectContext::MakeDirect3D(const GrD3DBackendContext& backendContext,
1131                                                      const GrContextOptions& options) {
1132     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kDirect3D, options));
1133 
1134     direct->fGpu = GrD3DGpu::Make(backendContext, options, direct.get());
1135     if (!direct->init()) {
1136         return nullptr;
1137     }
1138 
1139     return direct;
1140 }
1141 #endif
1142 
1143 #ifdef SK_DAWN
1144 /*************************************************************************************************/
MakeDawn(const wgpu::Device & device)1145 sk_sp<GrDirectContext> GrDirectContext::MakeDawn(const wgpu::Device& device) {
1146     GrContextOptions defaultOptions;
1147     return MakeDawn(device, defaultOptions);
1148 }
1149 
MakeDawn(const wgpu::Device & device,const GrContextOptions & options)1150 sk_sp<GrDirectContext> GrDirectContext::MakeDawn(const wgpu::Device& device,
1151                                                  const GrContextOptions& options) {
1152     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kDawn, options));
1153 
1154     direct->fGpu = GrDawnGpu::Make(device, options, direct.get());
1155     if (!direct->init()) {
1156         return nullptr;
1157     }
1158 
1159     return direct;
1160 }
1161 
1162 #endif
1163