1 /* 2 * Copyright 2019 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrShaderUtils_DEFINED 9 #define GrShaderUtils_DEFINED 10 11 #include "include/core/SkTypes.h" 12 #include "include/gpu/GrContextOptions.h" 13 #include "include/private/SkSLProgramKind.h" 14 #include "include/private/SkSLString.h" 15 16 namespace GrShaderUtils { 17 18 SkSL::String PrettyPrint(const SkSL::String& string); 19 20 void VisitLineByLine(const SkSL::String& text, 21 const std::function<void(int lineNumber, const char* lineText)>&); 22 23 // Prints shaders one line at the time. This ensures they don't get truncated by the adb log. PrintLineByLine(const SkSL::String & text)24inline void PrintLineByLine(const SkSL::String& text) { 25 VisitLineByLine(text, [](int lineNumber, const char* lineText) { 26 SkDebugf("%4i\t%s\n", lineNumber, lineText); 27 }); 28 } 29 30 // Combines raw shader and error text into an easier-to-read error message with line numbers. 31 SkSL::String BuildShaderErrorMessage(const char* shader, const char* errors); 32 33 GrContextOptions::ShaderErrorHandler* DefaultShaderErrorHandler(); 34 35 void PrintShaderBanner(SkSL::ProgramKind programKind); 36 37 } // namespace GrShaderUtils 38 39 #endif 40