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1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/sksl/codegen/SkSLSPIRVtoHLSL.h"
9 
10 #if defined(SK_DIRECT3D)
11 
12 #include "third_party/externals/spirv-cross/spirv_hlsl.hpp"
13 
14 /*
15  * This translation unit serves as a bridge between Skia/SkSL and SPIRV-Cross.
16  * Each library is built with a separate copy of spirv.h (or spirv.hpp), so we
17  * avoid conflicts by never including both in the same cpp.
18  */
19 
20 namespace SkSL {
21 
SPIRVtoHLSL(const String & spirv,String * hlsl)22 bool SPIRVtoHLSL(const String& spirv, String* hlsl) {
23     spirv_cross::CompilerHLSL hlslCompiler((const uint32_t*)spirv.c_str(),
24                                            spirv.size() / sizeof(uint32_t));
25 
26     spirv_cross::CompilerGLSL::Options optionsGLSL;
27     // Force all uninitialized variables to be 0, otherwise they will fail to compile
28     // by FXC.
29     optionsGLSL.force_zero_initialized_variables = true;
30 
31     spirv_cross::CompilerHLSL::Options optionsHLSL;
32     optionsHLSL.shader_model = 51;
33     // PointCoord and PointSize are not supported in HLSL
34     optionsHLSL.point_coord_compat = true;
35     optionsHLSL.point_size_compat = true;
36 
37     hlslCompiler.set_common_options(optionsGLSL);
38     hlslCompiler.set_hlsl_options(optionsHLSL);
39     hlsl->assign(hlslCompiler.compile());
40     return true;
41 }
42 
43 }
44 
45 #else
46 
SPIRVtoHLSL(const String &,String *)47 namespace SkSL { bool SPIRVtoHLSL(const String&, String*) { return false; } }
48 
49 #endif
50