1// defines built-in functions supported by SkSL when running on a GPU 2 3$genType radians($genType degrees); 4$genType degrees($genType radians); 5$genType sin($genType angle); 6$genType cos($genType angle); 7$genType tan($genType angle); 8$genType asin($genType x); 9$genType acos($genType x); 10$genType atan($genType y, $genType x); 11$genType atan($genType y_over_x); 12$genType sinh($genType x); 13$genType cosh($genType x); 14$genType tanh($genType x); 15$genType asinh($genType x); 16$genType acosh($genType x); 17$genType atanh($genType x); 18$genType pow($genType x, $genType y); 19$genType exp($genType x); 20$genType log($genType x); 21$genType exp2($genType x); 22$genType log2($genType x); 23$genType sqrt($genType x); 24$genHType radians($genHType degrees); 25$genHType degrees($genHType radians); 26$genHType sin($genHType angle); 27$genHType cos($genHType angle); 28$genHType tan($genHType angle); 29$genHType asin($genHType x); 30$genHType acos($genHType x); 31$genHType atan($genHType y, $genHType x); 32$genHType atan($genHType y_over_x); 33$genHType sinh($genHType x); 34$genHType cosh($genHType x); 35$genHType tanh($genHType x); 36$genHType asinh($genHType x); 37$genHType acosh($genHType x); 38$genHType atanh($genHType x); 39$genHType pow($genHType x, $genHType y); 40$genHType exp($genHType x); 41$genHType log($genHType x); 42$genHType exp2($genHType x); 43$genHType log2($genHType x); 44$genHType sqrt($genHType x); 45$genType inversesqrt($genType x); 46$genHType inversesqrt($genHType x); 47$genType abs($genType x); 48$genHType abs($genHType x); 49$genIType abs($genIType x); 50$genType sign($genType x); 51$genHType sign($genHType x); 52$genIType sign($genIType x); 53$genType floor($genType x); 54$genHType floor($genHType x); 55$genType trunc($genType x); 56$genHType trunc($genHType x); 57$genType round($genType x); 58$genHType round($genHType x); 59$genType roundEven($genType x); 60$genHType roundEven($genHType x); 61$genType ceil($genType x); 62$genHType ceil($genHType x); 63$genType fract($genType x); 64$genHType fract($genHType x); 65$genType mod($genType x, float y); 66$genType mod($genType x, $genType y); 67$genHType mod($genHType x, half y); 68$genHType mod($genHType x, $genHType y); 69$genType modf($genType x, out $genType i); 70$genHType modf($genHType x, out $genHType i); 71$genType min($genType x, $genType y); 72$genType min($genType x, float y); 73$genHType min($genHType x, $genHType y); 74$genHType min($genHType x, half y); 75$genIType min($genIType x, $genIType y); 76$genIType min($genIType x, int y); 77$genType max($genType x, $genType y); 78$genType max($genType x, float y); 79$genHType max($genHType x, $genHType y); 80$genHType max($genHType x, half y); 81$genIType max($genIType x, $genIType y); 82$genIType max($genIType x, int y); 83$genType clamp($genType x, $genType minVal, $genType maxVal); 84$genType clamp($genType x, float minVal, float maxVal); 85$genHType clamp($genHType x, $genHType minVal, $genHType maxVal); 86$genHType clamp($genHType x, half minVal, half maxVal); 87$genIType clamp($genIType x, $genIType minVal, $genIType maxVal); 88$genIType clamp($genIType x, int minVal, int maxVal); 89$genType saturate($genType x); 90$genHType saturate($genHType x); 91$genType mix($genType x, $genType y, $genType a); 92$genType mix($genType x, $genType y, float a); 93$genHType mix($genHType x, $genHType y, $genHType a); 94$genHType mix($genHType x, $genHType y, half a); 95$genType mix($genType x, $genType y, $genBType a); 96$genHType mix($genHType x, $genHType y, $genBType a); 97$genIType mix($genIType x, $genIType y, $genBType a); 98$genBType mix($genBType x, $genBType y, $genBType a); 99$genType step($genType edge, $genType x); 100$genType step(float edge, $genType x); 101$genHType step($genHType edge, $genHType x); 102$genHType step(half edge, $genHType x); 103$genType smoothstep($genType edge0, $genType edge1, $genType x); 104$genType smoothstep(float edge0, float edge1, $genType x); 105$genHType smoothstep($genHType edge0, $genHType edge1, $genHType x); 106$genHType smoothstep(half edge0, half edge1, $genHType x); 107$genBType isnan($genType x); 108$genBType isinf($genType x); 109$genIType floatBitsToInt($genType value); 110$genUType floatBitsToUint($genType value); 111$genType intBitsToFloat($genIType value); 112$genType uintBitsToFloat($genUType value); 113$genType fma($genType a, $genType b, $genType c); 114$genHType fma($genHType a, $genHType b, $genHType c); 115sk_has_side_effects $genType frexp($genType x, out $genIType exp); 116sk_has_side_effects $genHType frexp($genHType x, out $genIType exp); 117$genType ldexp($genType x, in $genIType exp); 118$genHType ldexp($genHType x, in $genIType exp); 119uint packUnorm2x16(float2 v); 120uint packSnorm2x16(float2 v); 121uint packUnorm4x8(float4 v); 122uint packSnorm4x8(float4 v); 123float2 unpackUnorm2x16(uint p); 124float2 unpackSnorm2x16(uint p); 125float4 unpackUnorm4x8(uint p); 126float4 unpackSnorm4x8(uint p); 127uint packHalf2x16(float2 v); 128float2 unpackHalf2x16(uint v); 129float length($genType x); 130half length($genHType x); 131float distance($genType p0, $genType p1); 132half distance($genHType p0, $genHType p1); 133float dot($genType x, $genType y); 134half dot($genHType x, $genHType y); 135float3 cross(float3 x, float3 y); 136half3 cross(half3 x, half3 y); 137$genType normalize($genType x); 138$genHType normalize($genHType x); 139$genType faceforward($genType N, $genType I, $genType Nref); 140$genHType faceforward($genHType N, $genHType I, $genHType Nref); 141$genType reflect($genType I, $genType N); 142$genHType reflect($genHType I, $genHType N); 143$genType refract($genType I, $genType N, float eta); 144$genHType refract($genHType I, $genHType N, float eta); 145$mat matrixCompMult($mat x, $mat y); 146$hmat matrixCompMult($hmat x, $hmat y); 147float2x2 outerProduct(float2 c, float2 r); 148float3x3 outerProduct(float3 c, float3 r); 149float4x4 outerProduct(float4 c, float4 r); 150float2x3 outerProduct(float3 c, float2 r); 151float3x2 outerProduct(float2 c, float3 r); 152float2x4 outerProduct(float4 c, float2 r); 153float4x2 outerProduct(float2 c, float4 r); 154float3x4 outerProduct(float4 c, float3 r); 155float4x3 outerProduct(float3 c, float4 r); 156half2x2 outerProduct(half2 c, half2 r); 157half3x3 outerProduct(half3 c, half3 r); 158half4x4 outerProduct(half4 c, half4 r); 159half2x3 outerProduct(half3 c, half2 r); 160half3x2 outerProduct(half2 c, half3 r); 161half2x4 outerProduct(half4 c, half2 r); 162half4x2 outerProduct(half2 c, half4 r); 163half3x4 outerProduct(half4 c, half3 r); 164half4x3 outerProduct(half3 c, half4 r); 165float2x2 transpose(float2x2 m); 166float3x3 transpose(float3x3 m); 167float4x4 transpose(float4x4 m); 168float2x3 transpose(float3x2 m); 169float3x2 transpose(float2x3 m); 170float2x4 transpose(float4x2 m); 171float4x2 transpose(float2x4 m); 172float3x4 transpose(float4x3 m); 173float4x3 transpose(float3x4 m); 174half2x2 transpose(half2x2 m); 175half3x3 transpose(half3x3 m); 176half4x4 transpose(half4x4 m); 177half2x3 transpose(half3x2 m); 178half3x2 transpose(half2x3 m); 179half2x4 transpose(half4x2 m); 180half4x2 transpose(half2x4 m); 181half3x4 transpose(half4x3 m); 182half4x3 transpose(half3x4 m); 183float determinant($squareMat m); 184half determinant($squareHMat m); 185$squareMat inverse($squareMat m); 186$squareHMat inverse($squareHMat m); 187$bvec lessThan($vec x, $vec y); 188$bvec lessThan($hvec x, $hvec y); 189$bvec lessThan($ivec x, $ivec y); 190$bvec lessThan($svec x, $svec y); 191$bvec lessThan($usvec x, $usvec y); 192$bvec lessThan($uvec x, $uvec y); 193$bvec lessThanEqual($vec x, $vec y); 194$bvec lessThanEqual($hvec x, $hvec y); 195$bvec lessThanEqual($ivec x, $ivec y); 196$bvec lessThanEqual($uvec x, $uvec y); 197$bvec lessThanEqual($svec x, $svec y); 198$bvec lessThanEqual($usvec x, $usvec y); 199$bvec greaterThan($vec x, $vec y); 200$bvec greaterThan($hvec x, $hvec y); 201$bvec greaterThan($ivec x, $ivec y); 202$bvec greaterThan($uvec x, $uvec y); 203$bvec greaterThan($svec x, $svec y); 204$bvec greaterThan($usvec x, $usvec y); 205$bvec greaterThanEqual($vec x, $vec y); 206$bvec greaterThanEqual($hvec x, $hvec y); 207$bvec greaterThanEqual($ivec x, $ivec y); 208$bvec greaterThanEqual($uvec x, $uvec y); 209$bvec greaterThanEqual($svec x, $svec y); 210$bvec greaterThanEqual($usvec x, $usvec y); 211$bvec equal($vec x, $vec y); 212$bvec equal($hvec x, $hvec y); 213$bvec equal($ivec x, $ivec y); 214$bvec equal($uvec x, $uvec y); 215$bvec equal($svec x, $svec y); 216$bvec equal($usvec x, $usvec y); 217$bvec equal($bvec x, $bvec y); 218$bvec notEqual($vec x, $vec y); 219$bvec notEqual($hvec x, $hvec y); 220$bvec notEqual($ivec x, $ivec y); 221$bvec notEqual($uvec x, $uvec y); 222$bvec notEqual($svec x, $svec y); 223$bvec notEqual($usvec x, $usvec y); 224$bvec notEqual($bvec x, $bvec y); 225bool any($bvec x); 226bool all($bvec x); 227$bvec not($bvec x); 228 229$genIType bitCount($genIType value); 230$genIType bitCount($genUType value); 231$genIType findLSB($genIType value); 232$genIType findLSB($genUType value); 233$genIType findMSB($genIType value); 234$genIType findMSB($genUType value); 235 236sampler2D makeSampler2D(texture2D texture, sampler s); 237int2 textureSize(sampler2DRect s); 238 239half4 sample(sampler1D s, float P); 240half4 sample(sampler1D s, float P, float bias); 241half4 sample(sampler2D s, float2 P); 242int4 sample(isampler2D s, float2 P); 243half4 sample(samplerExternalOES s, float2 P, float bias); 244half4 sample(samplerExternalOES s, float2 P); 245 246half4 sample(sampler2DRect s, float2 P); 247half4 sample(sampler2DRect s, float3 P); 248 249// Currently we do not support the generic types of loading subpassInput so we have some explicit 250// versions that we currently use 251half4 subpassLoad(subpassInput subpass); 252half4 subpassLoad(subpassInputMS subpass, int sample); 253 254half4 sample(sampler1D s, float2 P); 255half4 sample(sampler1D s, float2 P, float bias); 256half4 sample(sampler2D s, float3 P); 257half4 sample(sampler2D s, float3 P, float bias); 258 259$genType dFdx($genType p); 260$genType dFdy($genType p); 261$genHType dFdx($genHType p); 262$genHType dFdy($genHType p); 263$genType fwidth($genType p); 264$genHType fwidth($genHType p); 265float interpolateAtSample(float interpolant, int sample); 266float2 interpolateAtSample(float2 interpolant, int sample); 267float3 interpolateAtSample(float3 interpolant, int sample); 268float4 interpolateAtSample(float4 interpolant, int sample); 269float interpolateAtOffset(float interpolant, float2 offset); 270float2 interpolateAtOffset(float2 interpolant, float2 offset); 271float3 interpolateAtOffset(float3 interpolant, float2 offset); 272float4 interpolateAtOffset(float4 interpolant, float2 offset); 273 274// Definitions of functions implementing all of the SkBlendMode blends. 275 276half4 blend_clear(half4 src, half4 dst) { return half4(0); } 277 278half4 blend_src(half4 src, half4 dst) { return src; } 279 280half4 blend_dst(half4 src, half4 dst) { return dst; } 281 282half4 blend_src_over(half4 src, half4 dst) { return src + (1 - src.a)*dst; } 283 284half4 blend_dst_over(half4 src, half4 dst) { return (1 - dst.a)*src + dst; } 285 286half4 blend_src_in(half4 src, half4 dst) { 287 return sk_Caps.inBlendModesFailRandomlyForAllZeroVec 288 ? (src == half4(0) ? half4(0) : src*dst.a) 289 : src*dst.a; 290} 291 292half4 blend_dst_in(half4 src, half4 dst) { return blend_src_in(dst, src); } 293 294half4 blend_src_out(half4 src, half4 dst) { return (1 - dst.a)*src; } 295 296half4 blend_dst_out(half4 src, half4 dst) { return (1 - src.a)*dst; } 297 298half4 blend_src_atop(half4 src, half4 dst) { return dst.a*src + (1 - src.a)*dst; } 299 300half4 blend_dst_atop(half4 src, half4 dst) { return (1 - dst.a) * src + src.a*dst; } 301 302half4 blend_xor(half4 src, half4 dst) { return (1 - dst.a)*src + (1 - src.a)*dst; } 303 304half4 blend_plus(half4 src, half4 dst) { return min(src + dst, 1); } 305 306half4 blend_modulate(half4 src, half4 dst) { return src*dst; } 307 308half4 blend_screen(half4 src, half4 dst) { return src + (1 - src)*dst; } 309 310half _blend_overlay_component(half2 s, half2 d) { 311 return (2*d.x <= d.y) 312 ? 2*s.x*d.x 313 : s.y*d.y - 2*(d.y - d.x)*(s.y - s.x); 314} 315 316half4 blend_overlay(half4 src, half4 dst) { 317 half4 result = half4(_blend_overlay_component(src.ra, dst.ra), 318 _blend_overlay_component(src.ga, dst.ga), 319 _blend_overlay_component(src.ba, dst.ba), 320 src.a + (1 - src.a)*dst.a); 321 result.rgb += dst.rgb*(1 - src.a) + src.rgb*(1 - dst.a); 322 return result; 323} 324 325half4 blend_darken(half4 src, half4 dst) { 326 half4 result = blend_src_over(src, dst); 327 result.rgb = min(result.rgb, (1 - dst.a)*src.rgb + dst.rgb); 328 return result; 329} 330 331half4 blend_lighten(half4 src, half4 dst) { 332 half4 result = blend_src_over(src, dst); 333 result.rgb = max(result.rgb, (1 - dst.a)*src.rgb + dst.rgb); 334 return result; 335} 336 337half _guarded_divide(half n, half d) { 338 return sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck 339 ? n/(d + 0.00000001) 340 : n/d; 341} 342 343half3 _guarded_divide(half3 n, half d) { 344 return sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck 345 ? n/(d + 0.00000001) 346 : n/d; 347} 348 349half _color_dodge_component(half2 s, half2 d) { 350 if (d.x == 0) { 351 return s.x*(1 - d.y); 352 } else { 353 half delta = s.y - s.x; 354 if (delta == 0) { 355 return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y); 356 } else { 357 delta = min(d.y, _guarded_divide(d.x*s.y, delta)); 358 return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y); 359 } 360 } 361} 362 363half4 blend_color_dodge(half4 src, half4 dst) { 364 return half4(_color_dodge_component(src.ra, dst.ra), 365 _color_dodge_component(src.ga, dst.ga), 366 _color_dodge_component(src.ba, dst.ba), 367 src.a + (1 - src.a)*dst.a); 368} 369 370half _color_burn_component(half2 s, half2 d) { 371 if (d.y == d.x) { 372 return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y); 373 } else if (s.x == 0) { 374 return d.x*(1 - s.y); 375 } else { 376 half delta = max(0, d.y - _guarded_divide((d.y - d.x)*s.y, s.x)); 377 return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y); 378 } 379} 380 381half4 blend_color_burn(half4 src, half4 dst) { 382 return half4(_color_burn_component(src.ra, dst.ra), 383 _color_burn_component(src.ga, dst.ga), 384 _color_burn_component(src.ba, dst.ba), 385 src.a + (1 - src.a)*dst.a); 386} 387 388half4 blend_hard_light(half4 src, half4 dst) { return blend_overlay(dst, src); } 389 390half _soft_light_component(half2 s, half2 d) { 391 if (2*s.x <= s.y) { 392 return _guarded_divide(d.x*d.x*(s.y - 2*s.x), d.y) + (1 - d.y)*s.x + d.x*(-s.y + 2*s.x + 1); 393 } else if (4.0 * d.x <= d.y) { 394 half DSqd = d.x*d.x; 395 half DCub = DSqd*d.x; 396 half DaSqd = d.y*d.y; 397 half DaCub = DaSqd*d.y; 398 return _guarded_divide(DaSqd*(s.x - d.x*(3*s.y - 6*s.x - 1)) + 12*d.y*DSqd*(s.y - 2*s.x) 399 - 16*DCub * (s.y - 2*s.x) - DaCub*s.x, DaSqd); 400 } else { 401 return d.x*(s.y - 2*s.x + 1) + s.x - sqrt(d.y*d.x)*(s.y - 2*s.x) - d.y*s.x; 402 } 403} 404 405half4 blend_soft_light(half4 src, half4 dst) { 406 return (dst.a == 0) ? src : half4(_soft_light_component(src.ra, dst.ra), 407 _soft_light_component(src.ga, dst.ga), 408 _soft_light_component(src.ba, dst.ba), 409 src.a + (1 - src.a)*dst.a); 410} 411 412half4 blend_difference(half4 src, half4 dst) { 413 return half4(src.rgb + dst.rgb - 2*min(src.rgb*dst.a, dst.rgb*src.a), 414 src.a + (1 - src.a)*dst.a); 415} 416 417half4 blend_exclusion(half4 src, half4 dst) { 418 return half4(dst.rgb + src.rgb - 2*dst.rgb*src.rgb, src.a + (1 - src.a)*dst.a); 419} 420 421half4 blend_multiply(half4 src, half4 dst) { 422 return half4((1 - src.a)*dst.rgb + (1 - dst.a)*src.rgb + src.rgb*dst.rgb, 423 src.a + (1 - src.a)*dst.a); 424} 425 426half _blend_color_luminance(half3 color) { return dot(half3(0.3, 0.59, 0.11), color); } 427 428half3 _blend_set_color_luminance(half3 hueSatColor, half alpha, half3 lumColor) { 429 half lum = _blend_color_luminance(lumColor); 430 half3 result = lum - _blend_color_luminance(hueSatColor) + hueSatColor; 431 half minComp = min(min(result.r, result.g), result.b); 432 half maxComp = max(max(result.r, result.g), result.b); 433 if (minComp < 0 && lum != minComp) { 434 result = lum + (result - lum) * _guarded_divide(lum, (lum - minComp)); 435 } 436 if (maxComp > alpha && maxComp != lum) { 437 return lum + _guarded_divide((result - lum) * (alpha - lum), (maxComp - lum)); 438 } else { 439 return result; 440 } 441} 442 443half _blend_color_saturation(half3 color) { 444 return max(max(color.r, color.g), color.b) - min(min(color.r, color.g), color.b); 445} 446 447half3 _blend_set_color_saturation_helper(half3 minMidMax, half sat) { 448 if (minMidMax.r < minMidMax.b) { 449 return half3(0, 450 _guarded_divide(sat*(minMidMax.g - minMidMax.r), (minMidMax.b - minMidMax.r)), 451 sat); 452 } else { 453 return half3(0); 454 } 455} 456 457half3 _blend_set_color_saturation(half3 hueLumColor, half3 satColor) { 458 half sat = _blend_color_saturation(satColor); 459 if (hueLumColor.r <= hueLumColor.g) { 460 if (hueLumColor.g <= hueLumColor.b) { 461 return _blend_set_color_saturation_helper(hueLumColor.rgb, sat); 462 } else if (hueLumColor.r <= hueLumColor.b) { 463 return _blend_set_color_saturation_helper(hueLumColor.rbg, sat).rbg; 464 } else { 465 return _blend_set_color_saturation_helper(hueLumColor.brg, sat).gbr; 466 } 467 } else if (hueLumColor.r <= hueLumColor.b) { 468 return _blend_set_color_saturation_helper(hueLumColor.grb, sat).grb; 469 } else if (hueLumColor.g <= hueLumColor.b) { 470 return _blend_set_color_saturation_helper(hueLumColor.gbr, sat).brg; 471 } else { 472 return _blend_set_color_saturation_helper(hueLumColor.bgr, sat).bgr; 473 } 474} 475 476half4 blend_hue(half4 src, half4 dst) { 477 half alpha = dst.a*src.a; 478 half3 sda = src.rgb*dst.a; 479 half3 dsa = dst.rgb*src.a; 480 return half4(_blend_set_color_luminance(_blend_set_color_saturation(sda, dsa), alpha, dsa) + 481 dst.rgb - dsa + src.rgb - sda, 482 src.a + dst.a - alpha); 483} 484 485half4 blend_saturation(half4 src, half4 dst) { 486 half alpha = dst.a*src.a; 487 half3 sda = src.rgb*dst.a; 488 half3 dsa = dst.rgb*src.a; 489 return half4(_blend_set_color_luminance(_blend_set_color_saturation(dsa, sda), alpha, dsa) + 490 dst.rgb - dsa + src.rgb - sda, 491 src.a + dst.a - alpha); 492} 493 494half4 blend_color(half4 src, half4 dst) { 495 half alpha = dst.a*src.a; 496 half3 sda = src.rgb*dst.a; 497 half3 dsa = dst.rgb*src.a; 498 return half4(_blend_set_color_luminance(sda, alpha, dsa) + dst.rgb - dsa + src.rgb - sda, 499 src.a + dst.a - alpha); 500} 501 502half4 blend_luminosity(half4 src, half4 dst) { 503 half alpha = dst.a*src.a; 504 half3 sda = src.rgb*dst.a; 505 half3 dsa = dst.rgb*src.a; 506 return half4(_blend_set_color_luminance(dsa, alpha, sda) + dst.rgb - dsa + src.rgb - sda, 507 src.a + dst.a - alpha); 508} 509 510enum class SkBlendMode { 511 kClear = 0, 512 kSrc = 1, 513 kDst = 2, 514 kSrcOver = 3, 515 kDstOver = 4, 516 kSrcIn = 5, 517 kDstIn = 6, 518 kSrcOut = 7, 519 kDstOut = 8, 520 kSrcATop = 9, 521 kDstATop = 10, 522 kXor = 11, 523 kPlus = 12, 524 kModulate = 13, 525 kScreen = 14, 526 kOverlay = 15, 527 kDarken = 16, 528 kLighten = 17, 529 kColorDodge = 18, 530 kColorBurn = 19, 531 kHardLight = 20, 532 kSoftLight = 21, 533 kDifference = 22, 534 kExclusion = 23, 535 kMultiply = 24, 536 kHue = 25, 537 kSaturation = 26, 538 kColor = 27, 539 kLuminosity = 28 540}; 541 542half4 blend(SkBlendMode mode, half4 src, half4 dst) { 543 switch (mode) { 544 case SkBlendMode::kClear: return blend_clear(src, dst); 545 case SkBlendMode::kSrc: return blend_src(src, dst); 546 case SkBlendMode::kDst: return blend_dst(src, dst); 547 case SkBlendMode::kSrcOver: return blend_src_over(src, dst); 548 case SkBlendMode::kDstOver: return blend_dst_over(src, dst); 549 case SkBlendMode::kSrcIn: return blend_src_in(src, dst); 550 case SkBlendMode::kDstIn: return blend_dst_in(src, dst); 551 case SkBlendMode::kSrcOut: return blend_src_out(src, dst); 552 case SkBlendMode::kDstOut: return blend_dst_out(src, dst); 553 case SkBlendMode::kSrcATop: return blend_src_atop(src, dst); 554 case SkBlendMode::kDstATop: return blend_dst_atop(src, dst); 555 case SkBlendMode::kXor: return blend_xor(src, dst); 556 case SkBlendMode::kPlus: return blend_plus(src, dst); 557 case SkBlendMode::kModulate: return blend_modulate(src, dst); 558 case SkBlendMode::kScreen: return blend_screen(src, dst); 559 case SkBlendMode::kOverlay: return blend_overlay(src, dst); 560 case SkBlendMode::kDarken: return blend_darken(src, dst); 561 case SkBlendMode::kLighten: return blend_lighten(src, dst); 562 case SkBlendMode::kColorDodge: return blend_color_dodge(src, dst); 563 case SkBlendMode::kColorBurn: return blend_color_burn(src, dst); 564 case SkBlendMode::kHardLight: return blend_hard_light(src, dst); 565 case SkBlendMode::kSoftLight: return blend_soft_light(src, dst); 566 case SkBlendMode::kDifference: return blend_difference(src, dst); 567 case SkBlendMode::kExclusion: return blend_exclusion(src, dst); 568 case SkBlendMode::kMultiply: return blend_multiply(src, dst); 569 case SkBlendMode::kHue: return blend_hue(src, dst); 570 case SkBlendMode::kSaturation: return blend_saturation(src, dst); 571 case SkBlendMode::kColor: return blend_color(src, dst); 572 case SkBlendMode::kLuminosity: return blend_luminosity(src, dst); 573 default: return half4(0); // Avoids "'blend' can exit without returning a value." 574 } 575} 576 577// The max() guards against division by zero when the incoming color is transparent black 578half4 unpremul(half4 color) { return half4(color.rgb / max(color.a, 0.0001), color.a); } 579float4 unpremul(float4 color) { return float4(color.rgb / max(color.a, 0.0001), color.a); } 580 581float2 proj(float3 p) { return p.xy / p.z; } 582 583// Implement cross() as a determinant to communicate our intent more clearly to the compiler. 584// NOTE: Due to precision issues, it might be the case that cross(a, a) != 0. 585float cross(float2 a, float2 b) { 586 return sk_Caps.builtinDeterminantSupport ? determinant(float2x2(a, b)) 587 : a.x*b.y - a.y*b.x; 588} 589 590half cross(half2 a, half2 b) { 591 return sk_Caps.builtinDeterminantSupport ? determinant(half2x2(a, b)) 592 : a.x*b.y - a.y*b.x; 593} 594