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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkColor.h"
9 #include "include/core/SkColorPriv.h"
10 #include "include/core/SkTypes.h"
11 #include "include/private/SkColorData.h"
12 #include "tests/Test.h"
13 
14 #define ASSERT(expr) REPORTER_ASSERT(r, expr)
15 
DEF_TEST(Splay,r)16 DEF_TEST(Splay, r) {
17     const SkPMColor color = 0xA1B2C3D4;
18 
19     uint32_t ag, rb;
20     SkSplay(color, &ag, &rb);
21     ASSERT(ag == 0x00A100C3);
22     ASSERT(rb == 0x00B200D4);
23     ASSERT(SkUnsplay(ag << 8, rb << 8) == color);
24 
25     const uint64_t agrb = SkSplay(color);
26     ASSERT(agrb == 0x00A100C300B200D4ULL);
27     ASSERT(SkUnsplay(agrb<<8) == color);
28 }
29 
DEF_TEST(FourByteInterp,r)30 DEF_TEST(FourByteInterp, r) {
31     const SkPMColor src = 0xAB998877, dst = 0x66334455;
32     for (unsigned scale = 0; scale <= 256; scale++) {
33         ASSERT(SkFourByteInterp256(src, dst, scale) == SkFastFourByteInterp256(src, dst, scale));
34     }
35 
36     for (unsigned scale = 0; scale < 256; scale++) {
37         // SkFourByteInterp and SkFastFourByteInterp convert from [0, 255] to [0, 256] differently.
38         // In particular, slow may end up a little too high (weirdly, fast is more accurate).
39         const SkPMColor slow = SkFourByteInterp(src, dst, scale);
40         const SkPMColor fast = SkFastFourByteInterp(src, dst, scale);
41 
42         const int deltaA = SkGetPackedA32(slow) - SkGetPackedA32(fast);
43         const int deltaR = SkGetPackedR32(slow) - SkGetPackedR32(fast);
44         const int deltaG = SkGetPackedG32(slow) - SkGetPackedG32(fast);
45         const int deltaB = SkGetPackedB32(slow) - SkGetPackedB32(fast);
46 
47         ASSERT(deltaA == 0 || deltaA == 1);
48         ASSERT(deltaR == 0 || deltaR == 1);
49         ASSERT(deltaG == 0 || deltaG == 1);
50         ASSERT(deltaB == 0 || deltaB == 1);
51     }
52 }
53