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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 src;
6    float4 dst;
7};
8struct Inputs {
9};
10struct Outputs {
11    float4 sk_FragColor [[color(0)]];
12};
13
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    float4 _0_result = _uniforms.src + (1.0 - _uniforms.src.w) * _uniforms.dst;
18    _0_result.xyz = max(_0_result.xyz, (1.0 - _uniforms.dst.w) * _uniforms.src.xyz + _uniforms.dst.xyz);
19    _out.sk_FragColor = _0_result;
20    return _out;
21}
22