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1#version 400
2precision mediump float;
3precision mediump sampler2D;
4out mediump vec4 sk_FragColor;
5void main() {
6    mediump float x = 0.75;
7    highp float y = 1.0;
8    x++;
9    y++;
10    sk_FragColor.xy = vec2(x, y);
11}
12