1#version 400 2precision mediump float; 3precision mediump sampler2D; 4out mediump vec4 sk_FragColor; 5void main() { 6 mediump float x = 0.75; 7 highp float y = 1.0; 8 x++; 9 y++; 10 sk_FragColor.xy = vec2(x, y); 11} 12