1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5float get_f() { 6 { 7 return 2.0; 8 } 9 return 5.0; 10} 11vec4 main() { 12 float result = get_f(); 13 return result == 2.0 ? colorGreen : colorRed; 14} 15