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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform float unknownInput;
5struct S {
6    vec4 ah4[1];
7    float ah[1];
8    vec4 h4;
9    float h;
10};
11vec4 main() {
12    S s;
13    s.ah4[0] = vec4(unknownInput);
14    s.ah[0] = unknownInput;
15    s.h4 = vec4(unknownInput);
16    s.h = unknownInput;
17    S as[1];
18    as[0].ah4[0] = vec4(unknownInput);
19    bool b = bool(unknownInput);
20    vec4 var;
21    var = vec4(s.h) * vec4(s.h);
22    var = vec4(float(b), float(b), float(b), float(!b));
23    var = s.ah4[0].ywyw * s.ah4[0].wywy;
24    var = as[0].ah4[0].xyxy * as[0].ah4[0].yxyx;
25    var = s.h4.zzzz * s.h4.zzzz;
26    var = colorGreen.xyzx * colorGreen.xyzx;
27    var = vec4(s.h) * vec4(s.h);
28    var = vec4(s.h) * vec4(s.h);
29    var = s.ah4[0].xxxy * s.ah4[0].xxxy;
30    var = colorGreen * colorGreen;
31    float _0_h = -s.h;
32    var = vec4(_0_h) * vec4(_0_h);
33    bool _1_b = !b;
34    var = vec4(float(_1_b), float(_1_b), float(_1_b), float(!_1_b));
35    vec3 _2_h3 = s.h4.yyy + s.h4.zzz;
36    var = _2_h3.xyzx * _2_h3.xyzx;
37    vec4 _3_h4 = vec4(s.h4.y, 0.0, 0.0, 1.0);
38    var = _3_h4 * _3_h4;
39    return colorGreen;
40}
41