1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform float unknownInput; 5struct S { 6 vec4 ah4[1]; 7 float ah[1]; 8 vec4 h4; 9 float h; 10}; 11vec4 main() { 12 S s; 13 s.ah4[0] = vec4(unknownInput); 14 s.ah[0] = unknownInput; 15 s.h4 = vec4(unknownInput); 16 s.h = unknownInput; 17 S as[1]; 18 as[0].ah4[0] = vec4(unknownInput); 19 bool b = bool(unknownInput); 20 vec4 var; 21 var = vec4(s.h) * vec4(s.h); 22 var = vec4(float(b), float(b), float(b), float(!b)); 23 var = s.ah4[0].ywyw * s.ah4[0].wywy; 24 var = as[0].ah4[0].xyxy * as[0].ah4[0].yxyx; 25 var = s.h4.zzzz * s.h4.zzzz; 26 var = colorGreen.xyzx * colorGreen.xyzx; 27 var = vec4(s.h) * vec4(s.h); 28 var = vec4(s.h) * vec4(s.h); 29 var = s.ah4[0].xxxy * s.ah4[0].xxxy; 30 var = colorGreen * colorGreen; 31 float _0_h = -s.h; 32 var = vec4(_0_h) * vec4(_0_h); 33 bool _1_b = !b; 34 var = vec4(float(_1_b), float(_1_b), float(_1_b), float(!_1_b)); 35 vec3 _2_h3 = s.h4.yyy + s.h4.zzz; 36 var = _2_h3.xyzx * _2_h3.xyzx; 37 vec4 _3_h4 = vec4(s.h4.y, 0.0, 0.0, 1.0); 38 var = _3_h4 * _3_h4; 39 return colorGreen; 40} 41