1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 testInputs; 6 float4 colorGreen; 7 float4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 float4 sk_FragColor [[color(0)]]; 13}; 14 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 int4 expected = int4(1, 0, 0, 2); 19 _out.sk_FragColor = ((((((abs(int(_uniforms.testInputs.x)) == expected.x && all(abs(int2(_uniforms.testInputs.xy)) == expected.xy)) && all(abs(int3(_uniforms.testInputs.xyz)) == expected.xyz)) && all(abs(int4(_uniforms.testInputs)) == expected)) && 1 == expected.x) && all(int2(1, 0) == expected.xy)) && all(int3(1, 0, 0) == expected.xyz)) && all(int4(1, 0, 0, 2) == expected) ? _uniforms.colorGreen : _uniforms.colorRed; 20 return _out; 21} 22