• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 testInputs;
6    float4 colorGreen;
7    float4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    float4 sk_FragColor [[color(0)]];
13};
14
15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16    Outputs _out;
17    (void)_out;
18    float4 expected = float4(-1.0, 0.0, 1.0, 3.0);
19    _out.sk_FragColor = ((((((ceil(_uniforms.testInputs.x) == expected.x && all(ceil(_uniforms.testInputs.xy) == expected.xy)) && all(ceil(_uniforms.testInputs.xyz) == expected.xyz)) && all(ceil(_uniforms.testInputs) == expected)) && -1.0 == expected.x) && all(float2(-1.0, 0.0) == expected.xy)) && all(float3(-1.0, 0.0, 1.0) == expected.xyz)) && all(float4(-1.0, 0.0, 1.0, 3.0) == expected) ? _uniforms.colorGreen : _uniforms.colorRed;
20    return _out;
21}
22