1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 testInputs; 6 float4 colorGreen; 7 float4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 float4 sk_FragColor [[color(0)]]; 13}; 14 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 float4 expected = float4(-1.0, 0.0, 1.0, 3.0); 19 _out.sk_FragColor = ((((((ceil(_uniforms.testInputs.x) == expected.x && all(ceil(_uniforms.testInputs.xy) == expected.xy)) && all(ceil(_uniforms.testInputs.xyz) == expected.xyz)) && all(ceil(_uniforms.testInputs) == expected)) && -1.0 == expected.x) && all(float2(-1.0, 0.0) == expected.xy)) && all(float3(-1.0, 0.0, 1.0) == expected.xyz)) && all(float4(-1.0, 0.0, 1.0, 3.0) == expected) ? _uniforms.colorGreen : _uniforms.colorRed; 20 return _out; 21} 22