1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 testInputs; 6 float4 colorGreen; 7 float4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 float4 sk_FragColor [[color(0)]]; 13}; 14 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 int4 expectedA = int4(-100, 0, 75, 100); 19 int4 intValues = int4(_uniforms.testInputs * 100.0); 20 int4 clampLow = int4(-100, -200, -200, 100); 21 int4 expectedB = int4(-100, 0, 50, 225); 22 int4 clampHigh = int4(100, 200, 50, 300); 23 _out.sk_FragColor = ((((((clamp(intValues.x, -100, 100) == expectedA.x && all(clamp(intValues.xy, -100, 100) == expectedA.xy)) && all(clamp(intValues.xyz, -100, 100) == expectedA.xyz)) && all(clamp(intValues, -100, 100) == expectedA)) && clamp(intValues.x, clampLow.x, clampHigh.x) == expectedB.x) && all(clamp(intValues.xy, clampLow.xy, clampHigh.xy) == expectedB.xy)) && all(clamp(intValues.xyz, clampLow.xyz, clampHigh.xyz) == expectedB.xyz)) && all(clamp(intValues, clampLow, clampHigh) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; 24 return _out; 25} 26