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1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "ah"
10OpMemberName %_UniformBuffer 1 "bh"
11OpMemberName %_UniformBuffer 2 "af"
12OpMemberName %_UniformBuffer 3 "bf"
13OpName %main "main"
14OpDecorate %sk_FragColor RelaxedPrecision
15OpDecorate %sk_FragColor Location 0
16OpDecorate %sk_FragColor Index 0
17OpDecorate %sk_Clockwise BuiltIn FrontFacing
18OpMemberDecorate %_UniformBuffer 0 Offset 0
19OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
20OpMemberDecorate %_UniformBuffer 1 Offset 8
21OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
22OpMemberDecorate %_UniformBuffer 2 Offset 16
23OpMemberDecorate %_UniformBuffer 3 Offset 24
24OpDecorate %_UniformBuffer Block
25OpDecorate %10 Binding 0
26OpDecorate %10 DescriptorSet 0
27OpDecorate %21 RelaxedPrecision
28OpDecorate %22 RelaxedPrecision
29OpDecorate %25 RelaxedPrecision
30OpDecorate %26 RelaxedPrecision
31OpDecorate %27 RelaxedPrecision
32OpDecorate %29 RelaxedPrecision
33OpDecorate %30 RelaxedPrecision
34OpDecorate %32 RelaxedPrecision
35OpDecorate %33 RelaxedPrecision
36OpDecorate %34 RelaxedPrecision
37OpDecorate %35 RelaxedPrecision
38%float = OpTypeFloat 32
39%v4float = OpTypeVector %float 4
40%_ptr_Output_v4float = OpTypePointer Output %v4float
41%sk_FragColor = OpVariable %_ptr_Output_v4float Output
42%bool = OpTypeBool
43%_ptr_Input_bool = OpTypePointer Input %bool
44%sk_Clockwise = OpVariable %_ptr_Input_bool Input
45%v2float = OpTypeVector %float 2
46%_UniformBuffer = OpTypeStruct %v2float %v2float %v2float %v2float
47%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
48%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
49%void = OpTypeVoid
50%15 = OpTypeFunction %void
51%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
52%int = OpTypeInt 32 1
53%int_0 = OpConstant %int 0
54%int_1 = OpConstant %int 1
55%_ptr_Output_float = OpTypePointer Output %float
56%int_2 = OpConstant %int 2
57%int_3 = OpConstant %int 3
58%main = OpFunction %void None %15
59%16 = OpLabel
60%17 = OpAccessChain %_ptr_Uniform_v2float %10 %int_0
61%21 = OpLoad %v2float %17
62%22 = OpCompositeExtract %float %21 0
63%23 = OpAccessChain %_ptr_Uniform_v2float %10 %int_1
64%25 = OpLoad %v2float %23
65%26 = OpCompositeExtract %float %25 1
66%27 = OpFMul %float %22 %26
67%28 = OpAccessChain %_ptr_Uniform_v2float %10 %int_0
68%29 = OpLoad %v2float %28
69%30 = OpCompositeExtract %float %29 1
70%31 = OpAccessChain %_ptr_Uniform_v2float %10 %int_1
71%32 = OpLoad %v2float %31
72%33 = OpCompositeExtract %float %32 0
73%34 = OpFMul %float %30 %33
74%35 = OpFSub %float %27 %34
75%36 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
76OpStore %36 %35
77%38 = OpAccessChain %_ptr_Uniform_v2float %10 %int_2
78%40 = OpLoad %v2float %38
79%41 = OpCompositeExtract %float %40 0
80%42 = OpAccessChain %_ptr_Uniform_v2float %10 %int_3
81%44 = OpLoad %v2float %42
82%45 = OpCompositeExtract %float %44 1
83%46 = OpFMul %float %41 %45
84%47 = OpAccessChain %_ptr_Uniform_v2float %10 %int_2
85%48 = OpLoad %v2float %47
86%49 = OpCompositeExtract %float %48 1
87%50 = OpAccessChain %_ptr_Uniform_v2float %10 %int_3
88%51 = OpLoad %v2float %50
89%52 = OpCompositeExtract %float %51 0
90%53 = OpFMul %float %49 %52
91%54 = OpFSub %float %46 %53
92%55 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_1
93OpStore %55 %54
94OpReturn
95OpFunctionEnd
96