1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 a; 6 float4 b; 7 uint2 c; 8 uint2 d; 9 int3 e; 10 int3 f; 11}; 12struct Inputs { 13}; 14struct Outputs { 15 float4 sk_FragColor [[color(0)]]; 16}; 17 18fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 19 Outputs _out; 20 (void)_out; 21 bool4 expectTTFF = bool4(true, true, false, false); 22 bool4 expectFFTT = bool4(false, false, true, true); 23 _out.sk_FragColor.x = float((_uniforms.a == _uniforms.b).x ? 1 : 0); 24 _out.sk_FragColor.y = float((_uniforms.c == _uniforms.d).y ? 1 : 0); 25 _out.sk_FragColor.z = float((_uniforms.e == _uniforms.f).z ? 1 : 0); 26 _out.sk_FragColor.w = float(any(expectTTFF) || any(expectFFTT) ? 1 : 0); 27 return _out; 28} 29