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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float a;
6    float b;
7    float c;
8    float4 d;
9    float4 e;
10    float4 f;
11};
12struct Inputs {
13};
14struct Outputs {
15    float4 sk_FragColor [[color(0)]];
16};
17
18fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
19    Outputs _out;
20    (void)_out;
21    _out.sk_FragColor.x = ((((_uniforms.c) * (_uniforms.b) < 0) ? 1 : -1) * (_uniforms.a));
22    _out.sk_FragColor = faceforward(_uniforms.d, _uniforms.e, _uniforms.f);
23    return _out;
24}
25