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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    int a;
6    uint b;
7};
8struct Inputs {
9};
10struct Outputs {
11    float4 sk_FragColor [[color(0)]];
12};
13
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    int _skTemp0;
18    uint _skTemp1;
19    _out.sk_FragColor.x = float((_skTemp0 = (_uniforms.a), select(ctz(_skTemp0), int(-1), _skTemp0 == int(0))));
20    _out.sk_FragColor.y = float((_skTemp1 = (_uniforms.b), select(ctz(_skTemp1), uint(-1), _skTemp1 == uint(0))));
21    return _out;
22}
23