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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 testInputs;
6    float4 colorGreen;
7    float4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    float4 sk_FragColor [[color(0)]];
13};
14
15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16    Outputs _out;
17    (void)_out;
18    float4 expectedA = float4(-1.25, 0.0, 0.5, 0.5);
19    float4 expectedB = float4(-1.25, 0.0, 0.0, 1.0);
20    _out.sk_FragColor = ((((((min(_uniforms.testInputs.x, 0.5) == expectedA.x && all(min(_uniforms.testInputs.xy, 0.5) == expectedA.xy)) && all(min(_uniforms.testInputs.xyz, 0.5) == expectedA.xyz)) && all(min(_uniforms.testInputs, 0.5) == expectedA)) && min(_uniforms.testInputs.x, _uniforms.colorGreen.x) == expectedB.x) && all(min(_uniforms.testInputs.xy, _uniforms.colorGreen.xy) == expectedB.xy)) && all(min(_uniforms.testInputs.xyz, _uniforms.colorGreen.xyz) == expectedB.xyz)) && all(min(_uniforms.testInputs, _uniforms.colorGreen) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
21    return _out;
22}
23