1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 testInputs; 6 float4 colorGreen; 7 float4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 float4 sk_FragColor [[color(0)]]; 13}; 14 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 int4 intValues = int4(_uniforms.testInputs * 100.0); 19 int4 intGreen = int4(_uniforms.colorGreen * 100.0); 20 int4 expectedA = int4(-125, 0, 50, 50); 21 int4 expectedB = int4(-125, 0, 0, 100); 22 _out.sk_FragColor = ((((((min(intValues.x, 50) == expectedA.x && all(min(intValues.xy, 50) == expectedA.xy)) && all(min(intValues.xyz, 50) == expectedA.xyz)) && all(min(intValues, 50) == expectedA)) && min(intValues.x, intGreen.x) == expectedB.x) && all(min(intValues.xy, intGreen.xy) == expectedB.xy)) && all(min(intValues.xyz, intGreen.xyz) == expectedB.xyz)) && all(min(intValues, intGreen) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; 23 return _out; 24} 25