1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "a" 10OpMemberName %_UniformBuffer 1 "b" 11OpMemberName %_UniformBuffer 2 "c" 12OpMemberName %_UniformBuffer 3 "d" 13OpName %main "main" 14OpDecorate %sk_FragColor RelaxedPrecision 15OpDecorate %sk_FragColor Location 0 16OpDecorate %sk_FragColor Index 0 17OpDecorate %sk_Clockwise BuiltIn FrontFacing 18OpMemberDecorate %_UniformBuffer 0 Offset 0 19OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 20OpMemberDecorate %_UniformBuffer 1 Offset 4 21OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 22OpMemberDecorate %_UniformBuffer 2 Offset 16 23OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision 24OpMemberDecorate %_UniformBuffer 3 Offset 32 25OpMemberDecorate %_UniformBuffer 3 RelaxedPrecision 26OpDecorate %_UniformBuffer Block 27OpDecorate %10 Binding 0 28OpDecorate %10 DescriptorSet 0 29OpDecorate %21 RelaxedPrecision 30OpDecorate %24 RelaxedPrecision 31OpDecorate %31 RelaxedPrecision 32OpDecorate %33 RelaxedPrecision 33OpDecorate %34 RelaxedPrecision 34OpDecorate %37 RelaxedPrecision 35OpDecorate %40 RelaxedPrecision 36%float = OpTypeFloat 32 37%v4float = OpTypeVector %float 4 38%_ptr_Output_v4float = OpTypePointer Output %v4float 39%sk_FragColor = OpVariable %_ptr_Output_v4float Output 40%bool = OpTypeBool 41%_ptr_Input_bool = OpTypePointer Input %bool 42%sk_Clockwise = OpVariable %_ptr_Input_bool Input 43%_UniformBuffer = OpTypeStruct %float %float %v4float %v4float 44%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 45%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 46%void = OpTypeVoid 47%14 = OpTypeFunction %void 48%_ptr_Uniform_float = OpTypePointer Uniform %float 49%int = OpTypeInt 32 1 50%int_0 = OpConstant %int 0 51%int_1 = OpConstant %int 1 52%_ptr_Output_float = OpTypePointer Output %float 53%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 54%int_2 = OpConstant %int 2 55%int_3 = OpConstant %int 3 56%main = OpFunction %void None %14 57%15 = OpLabel 58%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0 59%21 = OpLoad %float %17 60%22 = OpAccessChain %_ptr_Uniform_float %10 %int_1 61%24 = OpLoad %float %22 62%16 = OpFMod %float %21 %24 63%25 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 64OpStore %25 %16 65%28 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2 66%31 = OpLoad %v4float %28 67%32 = OpAccessChain %_ptr_Uniform_float %10 %int_1 68%33 = OpLoad %float %32 69%34 = OpCompositeConstruct %v4float %33 %33 %33 %33 70%27 = OpFMod %v4float %31 %34 71OpStore %sk_FragColor %27 72%36 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2 73%37 = OpLoad %v4float %36 74%38 = OpAccessChain %_ptr_Uniform_v4float %10 %int_3 75%40 = OpLoad %v4float %38 76%35 = OpFMod %v4float %37 %40 77OpStore %sk_FragColor %35 78OpReturn 79OpFunctionEnd 80