1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float a; 6 float b; 7 float4 c; 8 float4 d; 9}; 10struct Inputs { 11}; 12struct Outputs { 13 float4 sk_FragColor [[color(0)]]; 14}; 15 16fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 17 Outputs _out; 18 (void)_out; 19 float _skTemp0; 20 float _skTemp1; 21 float4 _skTemp2; 22 float _skTemp3; 23 float4 _skTemp4; 24 float4 _skTemp5; 25 _out.sk_FragColor.x = (_skTemp0 = _uniforms.a, _skTemp1 = _uniforms.b, _skTemp0 - _skTemp1 * floor(_skTemp0 / _skTemp1)); 26 _out.sk_FragColor = (_skTemp2 = _uniforms.c, _skTemp3 = _uniforms.b, _skTemp2 - _skTemp3 * floor(_skTemp2 / _skTemp3)); 27 _out.sk_FragColor = (_skTemp4 = _uniforms.c, _skTemp5 = _uniforms.d, _skTemp4 - _skTemp5 * floor(_skTemp4 / _skTemp5)); 28 return _out; 29} 30