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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float a;
6    float b;
7    float4 c;
8    float4 d;
9};
10struct Inputs {
11};
12struct Outputs {
13    float4 sk_FragColor [[color(0)]];
14};
15
16fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
17    Outputs _out;
18    (void)_out;
19    float _skTemp0;
20    float _skTemp1;
21    float4 _skTemp2;
22    float _skTemp3;
23    float4 _skTemp4;
24    float4 _skTemp5;
25    _out.sk_FragColor.x = (_skTemp0 = _uniforms.a, _skTemp1 = _uniforms.b, _skTemp0 - _skTemp1 * floor(_skTemp0 / _skTemp1));
26    _out.sk_FragColor = (_skTemp2 = _uniforms.c, _skTemp3 = _uniforms.b, _skTemp2 - _skTemp3 * floor(_skTemp2 / _skTemp3));
27    _out.sk_FragColor = (_skTemp4 = _uniforms.c, _skTemp5 = _uniforms.d, _skTemp4 - _skTemp5 * floor(_skTemp4 / _skTemp5));
28    return _out;
29}
30