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1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "a"
10OpMemberName %_UniformBuffer 1 "b"
11OpMemberName %_UniformBuffer 2 "c"
12OpMemberName %_UniformBuffer 3 "d"
13OpMemberName %_UniformBuffer 4 "e"
14OpName %main "main"
15OpDecorate %sk_FragColor RelaxedPrecision
16OpDecorate %sk_FragColor Location 0
17OpDecorate %sk_FragColor Index 0
18OpDecorate %sk_Clockwise BuiltIn FrontFacing
19OpMemberDecorate %_UniformBuffer 0 Offset 0
20OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
21OpMemberDecorate %_UniformBuffer 1 Offset 4
22OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
23OpMemberDecorate %_UniformBuffer 2 Offset 8
24OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
25OpMemberDecorate %_UniformBuffer 3 Offset 16
26OpMemberDecorate %_UniformBuffer 3 RelaxedPrecision
27OpMemberDecorate %_UniformBuffer 4 Offset 32
28OpMemberDecorate %_UniformBuffer 4 RelaxedPrecision
29OpDecorate %_UniformBuffer Block
30OpDecorate %10 Binding 0
31OpDecorate %10 DescriptorSet 0
32OpDecorate %16 RelaxedPrecision
33OpDecorate %21 RelaxedPrecision
34OpDecorate %24 RelaxedPrecision
35OpDecorate %27 RelaxedPrecision
36OpDecorate %30 RelaxedPrecision
37OpDecorate %34 RelaxedPrecision
38OpDecorate %37 RelaxedPrecision
39OpDecorate %39 RelaxedPrecision
40%float = OpTypeFloat 32
41%v4float = OpTypeVector %float 4
42%_ptr_Output_v4float = OpTypePointer Output %v4float
43%sk_FragColor = OpVariable %_ptr_Output_v4float Output
44%bool = OpTypeBool
45%_ptr_Input_bool = OpTypePointer Input %bool
46%sk_Clockwise = OpVariable %_ptr_Input_bool Input
47%_UniformBuffer = OpTypeStruct %float %float %float %v4float %v4float
48%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
49%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
50%void = OpTypeVoid
51%14 = OpTypeFunction %void
52%_ptr_Uniform_float = OpTypePointer Uniform %float
53%int = OpTypeInt 32 1
54%int_0 = OpConstant %int 0
55%int_1 = OpConstant %int 1
56%int_2 = OpConstant %int 2
57%_ptr_Output_float = OpTypePointer Output %float
58%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
59%int_3 = OpConstant %int 3
60%int_4 = OpConstant %int 4
61%main = OpFunction %void None %14
62%15 = OpLabel
63%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0
64%21 = OpLoad %float %17
65%22 = OpAccessChain %_ptr_Uniform_float %10 %int_1
66%24 = OpLoad %float %22
67%25 = OpAccessChain %_ptr_Uniform_float %10 %int_2
68%27 = OpLoad %float %25
69%16 = OpExtInst %float %1 Refract %21 %24 %27
70%28 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
71OpStore %28 %16
72%31 = OpAccessChain %_ptr_Uniform_v4float %10 %int_3
73%34 = OpLoad %v4float %31
74%35 = OpAccessChain %_ptr_Uniform_v4float %10 %int_4
75%37 = OpLoad %v4float %35
76%38 = OpAccessChain %_ptr_Uniform_float %10 %int_2
77%39 = OpLoad %float %38
78%30 = OpExtInst %v4float %1 Refract %34 %37 %39
79OpStore %sk_FragColor %30
80OpReturn
81OpFunctionEnd
82