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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 input;
6    float4 expected;
7    float4 colorGreen;
8    float4 colorRed;
9};
10struct Inputs {
11};
12struct Outputs {
13    float4 sk_FragColor [[color(0)]];
14};
15
16fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
17    Outputs _out;
18    (void)_out;
19    _out.sk_FragColor = ((((((rint(_uniforms.input.x) == _uniforms.expected.x && all(rint(_uniforms.input.xy) == _uniforms.expected.xy)) && all(rint(_uniforms.input.xyz) == _uniforms.expected.xyz)) && all(rint(_uniforms.input) == _uniforms.expected)) && -2.0 == _uniforms.expected.x) && all(float2(-2.0, -0.0) == _uniforms.expected.xy)) && all(float3(-2.0, -0.0, 0.0) == _uniforms.expected.xyz)) && all(float4(-2.0, -0.0, 0.0, 2.0) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed;
20    return _out;
21}
22