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1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "a"
10OpName %main "main"
11OpDecorate %sk_FragColor RelaxedPrecision
12OpDecorate %sk_FragColor Location 0
13OpDecorate %sk_FragColor Index 0
14OpDecorate %sk_Clockwise BuiltIn FrontFacing
15OpMemberDecorate %_UniformBuffer 0 Offset 0
16OpDecorate %_UniformBuffer Block
17OpDecorate %10 Binding 0
18OpDecorate %10 DescriptorSet 0
19%float = OpTypeFloat 32
20%v4float = OpTypeVector %float 4
21%_ptr_Output_v4float = OpTypePointer Output %v4float
22%sk_FragColor = OpVariable %_ptr_Output_v4float Output
23%bool = OpTypeBool
24%_ptr_Input_bool = OpTypePointer Input %bool
25%sk_Clockwise = OpVariable %_ptr_Input_bool Input
26%uint = OpTypeInt 32 0
27%_UniformBuffer = OpTypeStruct %uint
28%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
29%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
30%void = OpTypeVoid
31%15 = OpTypeFunction %void
32%_ptr_Uniform_uint = OpTypePointer Uniform %uint
33%int = OpTypeInt 32 1
34%int_0 = OpConstant %int 0
35%_ptr_Output_float = OpTypePointer Output %float
36%main = OpFunction %void None %15
37%16 = OpLabel
38%18 = OpAccessChain %_ptr_Uniform_uint %10 %int_0
39%22 = OpLoad %uint %18
40%17 = OpBitcast %float %22
41%23 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
42OpStore %23 %17
43OpReturn
44OpFunctionEnd
45