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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    uint a;
6};
7struct Inputs {
8};
9struct Outputs {
10    float4 sk_FragColor [[color(0)]];
11};
12
13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14    Outputs _out;
15    (void)_out;
16    _out.sk_FragColor.xy = unpackHalf2x16(_uniforms.a);
17    _out.sk_FragColor.xy = unpackUnorm2x16(_uniforms.a);
18    _out.sk_FragColor.xy = unpackSnorm2x16(_uniforms.a);
19    _out.sk_FragColor = unpackUnorm4x8(_uniforms.a);
20    _out.sk_FragColor = unpackSnorm4x8(_uniforms.a);
21    return _out;
22}
23