1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 float4 sk_FragColor [[color(0)]]; 8}; 9float4x3 float4x3_from_float4x4(float4x4 x0) { 10 return float4x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(x0[2].xyz), float3(x0[3].xyz)); 11} 12fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13 Outputs _out; 14 (void)_out; 15 float4x3 a = float4x3(1.0); 16 float4x3 b = float4x3_from_float4x4(float4x4(1.0)); 17 _out.sk_FragColor.x = float(all(a[0] == b[0]) ? 0 : 1); 18 return _out; 19} 20