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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    float4 sk_FragColor [[color(0)]];
8};
9float4x3 float4x3_from_float4x4(float4x4 x0) {
10    return float4x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(x0[2].xyz), float3(x0[3].xyz));
11}
12fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13    Outputs _out;
14    (void)_out;
15    float4x3 a = float4x3(1.0);
16    float4x3 b = float4x3_from_float4x4(float4x4(1.0));
17    _out.sk_FragColor.x = float(all(a[0] == b[0]) ? 0 : 1);
18    return _out;
19}
20