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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    float4 sk_FragColor [[color(0)]];
8};
9struct Globals {
10    texture2d<float> texA;
11    sampler texASmplr;
12    texture2d<float> texB;
13    sampler texBSmplr;
14};
15fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> texA[[texture(1)]], sampler texASmplr[[sampler(1)]], texture2d<float> texB[[texture(0)]], sampler texBSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16    Globals _globals{texA, texASmplr, texB, texBSmplr};
17    (void)_globals;
18    Outputs _out;
19    (void)_out;
20    _out.sk_FragColor = _globals.texA.sample(_globals.texASmplr, float2(0.0)) * _globals.texB.sample(_globals.texBSmplr, float2(0.0));
21    return _out;
22}
23