1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 float4 sk_FragColor [[color(0)]]; 8}; 9struct Globals { 10 texture2d<float> texA; 11 sampler texASmplr; 12 texture2d<float> texB; 13 sampler texBSmplr; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> texA[[texture(1)]], sampler texASmplr[[sampler(1)]], texture2d<float> texB[[texture(0)]], sampler texBSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Globals _globals{texA, texASmplr, texB, texBSmplr}; 17 (void)_globals; 18 Outputs _out; 19 (void)_out; 20 _out.sk_FragColor = _globals.texA.sample(_globals.texASmplr, float2(0.0)) * _globals.texB.sample(_globals.texBSmplr, float2(0.0)); 21 return _out; 22} 23