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1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
5OpExecutionMode %_entrypoint_v OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "colorGreen"
10OpMemberName %_UniformBuffer 1 "colorRed"
11OpName %_entrypoint_v "_entrypoint_v"
12OpName %main "main"
13OpName %ok "ok"
14OpDecorate %sk_FragColor RelaxedPrecision
15OpDecorate %sk_FragColor Location 0
16OpDecorate %sk_FragColor Index 0
17OpDecorate %sk_Clockwise BuiltIn FrontFacing
18OpMemberDecorate %_UniformBuffer 0 Offset 0
19OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
20OpMemberDecorate %_UniformBuffer 1 Offset 16
21OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
22OpDecorate %_UniformBuffer Block
23OpDecorate %10 Binding 0
24OpDecorate %10 DescriptorSet 0
25OpDecorate %29 RelaxedPrecision
26OpDecorate %39 RelaxedPrecision
27OpDecorate %42 RelaxedPrecision
28OpDecorate %43 RelaxedPrecision
29%float = OpTypeFloat 32
30%v4float = OpTypeVector %float 4
31%_ptr_Output_v4float = OpTypePointer Output %v4float
32%sk_FragColor = OpVariable %_ptr_Output_v4float Output
33%bool = OpTypeBool
34%_ptr_Input_bool = OpTypePointer Input %bool
35%sk_Clockwise = OpVariable %_ptr_Input_bool Input
36%_UniformBuffer = OpTypeStruct %v4float %v4float
37%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
38%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
39%void = OpTypeVoid
40%15 = OpTypeFunction %void
41%v2float = OpTypeVector %float 2
42%float_0 = OpConstant %float 0
43%19 = OpConstantComposite %v2float %float_0 %float_0
44%_ptr_Function_v2float = OpTypePointer Function %v2float
45%23 = OpTypeFunction %v4float %_ptr_Function_v2float
46%_ptr_Function_bool = OpTypePointer Function %bool
47%true = OpConstantTrue %bool
48%_ptr_Function_v4float = OpTypePointer Function %v4float
49%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
50%int = OpTypeInt 32 1
51%int_0 = OpConstant %int 0
52%int_1 = OpConstant %int 1
53%_entrypoint_v = OpFunction %void None %15
54%16 = OpLabel
55%20 = OpVariable %_ptr_Function_v2float Function
56OpStore %20 %19
57%22 = OpFunctionCall %v4float %main %20
58OpStore %sk_FragColor %22
59OpReturn
60OpFunctionEnd
61%main = OpFunction %v4float None %23
62%24 = OpFunctionParameter %_ptr_Function_v2float
63%25 = OpLabel
64%ok = OpVariable %_ptr_Function_bool Function
65%30 = OpVariable %_ptr_Function_v4float Function
66OpStore %ok %true
67%29 = OpLoad %bool %ok
68OpSelectionMerge %34 None
69OpBranchConditional %29 %32 %33
70%32 = OpLabel
71%35 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
72%39 = OpLoad %v4float %35
73OpStore %30 %39
74OpBranch %34
75%33 = OpLabel
76%40 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
77%42 = OpLoad %v4float %40
78OpStore %30 %42
79OpBranch %34
80%34 = OpLabel
81%43 = OpLoad %v4float %30
82OpReturnValue %43
83OpFunctionEnd
84