1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 colorRed; 6 float4 colorGreen; 7 float4 colorWhite; 8 float4 colorBlack; 9}; 10struct Inputs { 11}; 12struct Outputs { 13 float4 sk_FragColor [[color(0)]]; 14}; 15void setToColorBlack_vh4(Uniforms _uniforms, thread float4& x); 16void _skOutParamHelper0_setToColorBlack_vh4(Uniforms _uniforms, thread float4& d) { 17 float4 _var0; 18 setToColorBlack_vh4(_uniforms, _var0); 19 d = _var0; 20} 21 22void setToColorBlack_vh4(Uniforms _uniforms, thread float4& x) { 23 x = _uniforms.colorBlack; 24} 25fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 26 Outputs _out; 27 (void)_out; 28 float4 a; 29 float4 b; 30 float4 c; 31 float4 d; 32 (b = _uniforms.colorRed , c = _uniforms.colorGreen); 33 a = ( _skOutParamHelper0_setToColorBlack_vh4(_uniforms, d) , _uniforms.colorWhite); 34 a *= a; 35 b *= b; 36 c *= c; 37 d *= d; 38 _out.sk_FragColor = ((all(a == _uniforms.colorWhite) && all(b == _uniforms.colorRed)) && all(c == _uniforms.colorGreen)) && all(d == _uniforms.colorBlack) ? _uniforms.colorGreen : _uniforms.colorRed; 39 return _out; 40} 41