1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise 5OpExecutionMode %_entrypoint_v OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "colorGreen" 10OpMemberName %_UniformBuffer 1 "colorRed" 11OpName %_entrypoint_v "_entrypoint_v" 12OpName %main "main" 13OpName %b "b" 14OpName %c "c" 15OpDecorate %sk_FragColor RelaxedPrecision 16OpDecorate %sk_FragColor Location 0 17OpDecorate %sk_FragColor Index 0 18OpDecorate %sk_Clockwise BuiltIn FrontFacing 19OpMemberDecorate %_UniformBuffer 0 Offset 0 20OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 21OpMemberDecorate %_UniformBuffer 1 Offset 16 22OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 23OpDecorate %_UniformBuffer Block 24OpDecorate %10 Binding 0 25OpDecorate %10 DescriptorSet 0 26OpDecorate %43 RelaxedPrecision 27OpDecorate %46 RelaxedPrecision 28%float = OpTypeFloat 32 29%v4float = OpTypeVector %float 4 30%_ptr_Output_v4float = OpTypePointer Output %v4float 31%sk_FragColor = OpVariable %_ptr_Output_v4float Output 32%bool = OpTypeBool 33%_ptr_Input_bool = OpTypePointer Input %bool 34%sk_Clockwise = OpVariable %_ptr_Input_bool Input 35%_UniformBuffer = OpTypeStruct %v4float %v4float 36%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 37%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 38%void = OpTypeVoid 39%15 = OpTypeFunction %void 40%v2float = OpTypeVector %float 2 41%float_0 = OpConstant %float 0 42%19 = OpConstantComposite %v2float %float_0 %float_0 43%_ptr_Function_v2float = OpTypePointer Function %v2float 44%23 = OpTypeFunction %v4float %_ptr_Function_v2float 45%_ptr_Function_v4float = OpTypePointer Function %v4float 46%float_1 = OpConstant %float 1 47%29 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 48%v4bool = OpTypeVector %bool 4 49%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 50%int = OpTypeInt 32 1 51%int_1 = OpConstant %int 1 52%int_0 = OpConstant %int 0 53%_entrypoint_v = OpFunction %void None %15 54%16 = OpLabel 55%20 = OpVariable %_ptr_Function_v2float Function 56OpStore %20 %19 57%22 = OpFunctionCall %v4float %main %20 58OpStore %sk_FragColor %22 59OpReturn 60OpFunctionEnd 61%main = OpFunction %v4float None %23 62%24 = OpFunctionParameter %_ptr_Function_v2float 63%25 = OpLabel 64%b = OpVariable %_ptr_Function_v4float Function 65%c = OpVariable %_ptr_Function_v4float Function 66OpStore %b %29 67OpStore %c %29 68%31 = OpLoad %v4float %b 69%32 = OpLoad %v4float %c 70%33 = OpFOrdNotEqual %v4bool %31 %32 71%35 = OpAny %bool %33 72OpSelectionMerge %38 None 73OpBranchConditional %35 %36 %37 74%36 = OpLabel 75%39 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 76%43 = OpLoad %v4float %39 77OpReturnValue %43 78%37 = OpLabel 79%44 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 80%46 = OpLoad %v4float %44 81OpReturnValue %46 82%38 = OpLabel 83OpUnreachable 84OpFunctionEnd 85