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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 colorGreen;
6    float4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    float4 sk_FragColor [[color(0)]];
12};
13thread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) {
14    left = left * right;
15    return left;
16}
17
18bool test_half_b() {
19    float2x2 m1 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
20    float2x2 m3 = m1;
21    float2x2 m4 = float2x2(1.0);
22    m3 *= m4;
23    float2x2 m5 = float2x2(m1[0].x);
24    float2x2 m6 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
25    m6 += m5;
26    float4x4 m10 = float4x4(1.0);
27    float4x4 m11 = float4x4(2.0);
28    m11 -= m10;
29    return true;
30}
31fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
32    Outputs _out;
33    (void)_out;
34    float2x2 _2_m1 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
35    float2x2 _4_m3 = _2_m1;
36    float2x2 _5_m4 = float2x2(1.0);
37    _4_m3 *= _5_m4;
38    float2x2 _6_m5 = float2x2(_2_m1[0].x);
39    float2x2 _7_m6 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
40    _7_m6 += _6_m5;
41    float4x4 _10_m10 = float4x4(1.0);
42    float4x4 _11_m11 = float4x4(2.0);
43    _11_m11 -= _10_m10;
44    _out.sk_FragColor = true && test_half_b() ? _uniforms.colorGreen : _uniforms.colorRed;
45    return _out;
46}
47