1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %main "main" 9OpName %Test "Test" 10OpMemberName %Test 0 "x" 11OpMemberName %Test 1 "y" 12OpMemberName %Test 2 "z" 13OpName %t "t" 14OpDecorate %sk_FragColor RelaxedPrecision 15OpDecorate %sk_FragColor Location 0 16OpDecorate %sk_FragColor Index 0 17OpDecorate %sk_Clockwise BuiltIn FrontFacing 18OpMemberDecorate %Test 0 Offset 0 19OpMemberDecorate %Test 1 Offset 4 20OpMemberDecorate %Test 2 Offset 8 21OpDecorate %22 RelaxedPrecision 22%float = OpTypeFloat 32 23%v4float = OpTypeVector %float 4 24%_ptr_Output_v4float = OpTypePointer Output %v4float 25%sk_FragColor = OpVariable %_ptr_Output_v4float Output 26%bool = OpTypeBool 27%_ptr_Input_bool = OpTypePointer Input %bool 28%sk_Clockwise = OpVariable %_ptr_Input_bool Input 29%void = OpTypeVoid 30%11 = OpTypeFunction %void 31%int = OpTypeInt 32 1 32%Test = OpTypeStruct %int %int %int 33%_ptr_Function_Test = OpTypePointer Function %Test 34%int_0 = OpConstant %int 0 35%_ptr_Function_int = OpTypePointer Function %int 36%_ptr_Output_float = OpTypePointer Output %float 37%main = OpFunction %void None %11 38%12 = OpLabel 39%t = OpVariable %_ptr_Function_Test Function 40%18 = OpAccessChain %_ptr_Function_int %t %int_0 41OpStore %18 %int_0 42%20 = OpAccessChain %_ptr_Function_int %t %int_0 43%21 = OpLoad %int %20 44%22 = OpConvertSToF %float %21 45%23 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 46OpStore %23 %22 47OpReturn 48OpFunctionEnd 49