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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    float4 sk_FragColor [[color(0)]];
8};
9struct Globals {
10    texture2d<float> test2D;
11    sampler test2DSmplr;
12    texture2d<float> test2DRect;
13    sampler test2DRectSmplr;
14};
15fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> test2D[[texture(0)]], sampler test2DSmplr[[sampler(0)]], texture2d<float> test2DRect[[texture(1)]], sampler test2DRectSmplr[[sampler(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16    Globals _globals{test2D, test2DSmplr, test2DRect, test2DRectSmplr};
17    (void)_globals;
18    Outputs _out;
19    (void)_out;
20    float3 _skTemp0;
21    _out.sk_FragColor = _globals.test2D.sample(_globals.test2DSmplr, float2(0.5));
22    _out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, float2(0.5));
23    _out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, (_skTemp0 = float3(0.5), _skTemp0.xy / _skTemp0.z));
24    return _out;
25}
26