1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 float4 sk_FragColor [[color(0)]]; 8}; 9struct Globals { 10 texture2d<float> test2D; 11 sampler test2DSmplr; 12 texture2d<float> test2DRect; 13 sampler test2DRectSmplr; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> test2D[[texture(0)]], sampler test2DSmplr[[sampler(0)]], texture2d<float> test2DRect[[texture(1)]], sampler test2DRectSmplr[[sampler(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Globals _globals{test2D, test2DSmplr, test2DRect, test2DRectSmplr}; 17 (void)_globals; 18 Outputs _out; 19 (void)_out; 20 float3 _skTemp0; 21 _out.sk_FragColor = _globals.test2D.sample(_globals.test2DSmplr, float2(0.5)); 22 _out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, float2(0.5)); 23 _out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, (_skTemp0 = float3(0.5), _skTemp0.xy / _skTemp0.z)); 24 return _out; 25} 26