1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise 5OpExecutionMode %_entrypoint_v OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "colorGreen" 10OpMemberName %_UniformBuffer 1 "colorRed" 11OpName %_entrypoint_v "_entrypoint_v" 12OpName %main "main" 13OpName %result "result" 14OpName %x "x" 15OpDecorate %sk_FragColor RelaxedPrecision 16OpDecorate %sk_FragColor Location 0 17OpDecorate %sk_FragColor Index 0 18OpDecorate %sk_Clockwise BuiltIn FrontFacing 19OpMemberDecorate %_UniformBuffer 0 Offset 0 20OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 21OpMemberDecorate %_UniformBuffer 1 Offset 16 22OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 23OpDecorate %_UniformBuffer Block 24OpDecorate %10 Binding 0 25OpDecorate %10 DescriptorSet 0 26OpDecorate %52 RelaxedPrecision 27OpDecorate %54 RelaxedPrecision 28OpDecorate %55 RelaxedPrecision 29%float = OpTypeFloat 32 30%v4float = OpTypeVector %float 4 31%_ptr_Output_v4float = OpTypePointer Output %v4float 32%sk_FragColor = OpVariable %_ptr_Output_v4float Output 33%bool = OpTypeBool 34%_ptr_Input_bool = OpTypePointer Input %bool 35%sk_Clockwise = OpVariable %_ptr_Input_bool Input 36%_UniformBuffer = OpTypeStruct %v4float %v4float 37%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 38%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 39%void = OpTypeVoid 40%15 = OpTypeFunction %void 41%v2float = OpTypeVector %float 2 42%float_0 = OpConstant %float 0 43%19 = OpConstantComposite %v2float %float_0 %float_0 44%_ptr_Function_v2float = OpTypePointer Function %v2float 45%23 = OpTypeFunction %v4float %_ptr_Function_v2float 46%_ptr_Function_float = OpTypePointer Function %float 47%int = OpTypeInt 32 1 48%_ptr_Function_int = OpTypePointer Function %int 49%int_0 = OpConstant %int 0 50%int_1 = OpConstant %int 1 51%float_2 = OpConstant %float 2 52%_ptr_Function_v4float = OpTypePointer Function %v4float 53%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 54%_entrypoint_v = OpFunction %void None %15 55%16 = OpLabel 56%20 = OpVariable %_ptr_Function_v2float Function 57OpStore %20 %19 58%22 = OpFunctionCall %v4float %main %20 59OpStore %sk_FragColor %22 60OpReturn 61OpFunctionEnd 62%main = OpFunction %v4float None %23 63%24 = OpFunctionParameter %_ptr_Function_v2float 64%25 = OpLabel 65%result = OpVariable %_ptr_Function_float Function 66%x = OpVariable %_ptr_Function_int Function 67%45 = OpVariable %_ptr_Function_v4float Function 68OpStore %result %float_0 69OpStore %x %int_0 70OpBranch %32 71%32 = OpLabel 72OpLoopMerge %36 %35 None 73OpBranch %33 74%33 = OpLabel 75%37 = OpLoad %int %x 76%39 = OpSLessThanEqual %bool %37 %int_1 77OpBranchConditional %39 %34 %36 78%34 = OpLabel 79OpStore %result %float_2 80OpBranch %35 81%35 = OpLabel 82%41 = OpLoad %int %x 83%42 = OpIAdd %int %41 %int_1 84OpStore %x %42 85OpBranch %32 86%36 = OpLabel 87%43 = OpLoad %float %result 88%44 = OpFOrdEqual %bool %43 %float_2 89OpSelectionMerge %49 None 90OpBranchConditional %44 %47 %48 91%47 = OpLabel 92%50 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 93%52 = OpLoad %v4float %50 94OpStore %45 %52 95OpBranch %49 96%48 = OpLabel 97%53 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 98%54 = OpLoad %v4float %53 99OpStore %45 %54 100OpBranch %49 101%49 = OpLabel 102%55 = OpLoad %v4float %45 103OpReturnValue %55 104OpFunctionEnd 105