1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 testInputs; 6 float4 colorGreen; 7 float4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 float4 sk_FragColor [[color(0)]]; 13}; 14 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 float4 _0_v = _uniforms.testInputs; 19 float _1_x = _0_v.x; 20 float _2_y = _0_v.y; 21 float _3_z = _0_v.z; 22 float _4_w = _0_v.w; 23 float4 a = float4(_1_x, _2_y, _3_z, _4_w); 24 float _9_x = _uniforms.testInputs.x; 25 float _10_y = _uniforms.testInputs.y; 26 float _11_z = _uniforms.testInputs.z; 27 float _12_w = _uniforms.testInputs.w; 28 float4 b = float4(_9_x, _10_y, _11_z, _12_w); 29 float4 _13_v = float4(0.0, 1.0, 2.0, 3.0); 30 float _14_x = _13_v.x; 31 float _15_y = _13_v.y; 32 float _16_z = _13_v.z; 33 float _17_w = _13_v.w; 34 float4 c = float4(_14_x, _15_y, _16_z, _17_w); 35 _out.sk_FragColor = (all(a == float4(-1.25, 0.0, 0.75, 2.25)) && all(b == float4(-1.25, 0.0, 0.75, 2.25))) && all(c == float4(0.0, 1.0, 2.0, 3.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 36 return _out; 37} 38