1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise 5OpExecutionMode %_entrypoint_v OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "colorRed" 10OpName %_entrypoint_v "_entrypoint_v" 11OpName %main "main" 12OpDecorate %sk_FragColor RelaxedPrecision 13OpDecorate %sk_FragColor Location 0 14OpDecorate %sk_FragColor Index 0 15OpDecorate %sk_Clockwise BuiltIn FrontFacing 16OpMemberDecorate %_UniformBuffer 0 Offset 0 17OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 18OpDecorate %_UniformBuffer Block 19OpDecorate %10 Binding 0 20OpDecorate %10 DescriptorSet 0 21OpDecorate %30 RelaxedPrecision 22OpDecorate %31 RelaxedPrecision 23%float = OpTypeFloat 32 24%v4float = OpTypeVector %float 4 25%_ptr_Output_v4float = OpTypePointer Output %v4float 26%sk_FragColor = OpVariable %_ptr_Output_v4float Output 27%bool = OpTypeBool 28%_ptr_Input_bool = OpTypePointer Input %bool 29%sk_Clockwise = OpVariable %_ptr_Input_bool Input 30%_UniformBuffer = OpTypeStruct %v4float 31%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 32%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 33%void = OpTypeVoid 34%15 = OpTypeFunction %void 35%v2float = OpTypeVector %float 2 36%float_0 = OpConstant %float 0 37%19 = OpConstantComposite %v2float %float_0 %float_0 38%_ptr_Function_v2float = OpTypePointer Function %v2float 39%23 = OpTypeFunction %v4float %_ptr_Function_v2float 40%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 41%int = OpTypeInt 32 1 42%int_0 = OpConstant %int 0 43%_entrypoint_v = OpFunction %void None %15 44%16 = OpLabel 45%20 = OpVariable %_ptr_Function_v2float Function 46OpStore %20 %19 47%22 = OpFunctionCall %v4float %main %20 48OpStore %sk_FragColor %22 49OpReturn 50OpFunctionEnd 51%main = OpFunction %v4float None %23 52%24 = OpFunctionParameter %_ptr_Function_v2float 53%25 = OpLabel 54%26 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 55%30 = OpLoad %v4float %26 56%31 = OpVectorShuffle %v4float %30 %30 2 3 1 0 57OpReturnValue %31 58OpFunctionEnd 59